[@main]

#IF

#Act

MOV S$衣服名称 <$DRESS>

MOV S$武器名称 <$WEAPON>

MOV S$头盔名称 <$HELMET>

MOV S$项链名称 <$NECKLACE>

MOV S$左手名称 <$ARMRING_R>

MOV S$右手名称 <$ARMRING_L>

MOV S$左戒名称 <$RING_R>

MOV S$右戒名称 <$RING_L>

MOV S$靴子名称 <$BOOTS>

MOV S$腰带名称 <$BELT>

MOV S$勋章名称 <$RIGHTHAND>

MOV S$宝石名称 <$CHARM>

MOV S$衣服名称A <$DRESS>

MOV S$武器名称A <$WEAPON>

MOV S$头盔名称A <$HELMET>

MOV S$项链名称A <$NECKLACE>

MOV S$左手名称A <$ARMRING_R>

MOV S$右手名称A <$ARMRING_L>

MOV S$左戒名称A <$RING_R>

MOV S$右戒名称A <$RING_L>

MOV S$靴子名称A <$BOOTS>

MOV S$腰带名称A <$BELT>

MOV S$勋章名称A <$RIGHTHAND>

MOV S$宝石名称A <$CHARM>

SetStringBlank <$STR(S$衣服名称)> 20 1

SetStringBlank <$STR(S$武器名称)> 20 1

SetStringBlank <$STR(S$头盔名称)> 20 1

SetStringBlank <$STR(S$项链名称)> 20 1

SetStringBlank <$STR(S$左手名称)> 20 1

SetStringBlank <$STR(S$右手名称)> 20 1

SetStringBlank <$STR(S$左戒名称)> 20 1

SetStringBlank <$STR(S$右戒名称)> 20 1

SetStringBlank <$STR(S$靴子名称)> 20 1

SetStringBlank <$STR(S$腰带名称)> 20 1

SetStringBlank <$STR(S$勋章名称)> 20 1

SetStringBlank <$STR(S$宝石名称)> 20 1

#say

 \

 <装备加星不满意可以前往打造,每次需要一颗/SCOLOR=87><[打造石]/SCOLOR=116>\

 \

  <[衣服]/SCOLOR=150> <打造/@衣服改造>:{<$STR(S$衣服名称)>/SCOLOR=210}<[武器]/SCOLOR=150> <打造/@武器改造>:{<$STR(S$武器名称)>/SCOLOR=210}\

  <[头盔]/SCOLOR=150> <打造/@头盔改造>:{<$STR(S$头盔名称)>/SCOLOR=210}<[项链]/SCOLOR=150> <打造/@项链改造>:{<$STR(S$项链名称)>/SCOLOR=210}\

  <[左手]/SCOLOR=150> <打造/@左手改造>:{<$STR(S$左手名称)>/SCOLOR=210}<[右手]/SCOLOR=150> <打造/@右手改造>:{<$STR(S$右手名称)>/SCOLOR=210}\

  <[左戒]/SCOLOR=150> <打造/@左戒改造>:{<$STR(S$左戒名称)>/SCOLOR=210}<[右戒]/SCOLOR=150> <打造/@右戒改造>:{<$STR(S$右戒名称)>/SCOLOR=210}\

  <[腰带]/SCOLOR=150> <打造/@腰带改造>:{<$STR(S$腰带名称)>/SCOLOR=210}<[靴子]/SCOLOR=150> <打造/@靴子改造>:{<$STR(S$靴子名称)>/SCOLOR=210}\

  <[勋章]/SCOLOR=150> <打造/@勋章改造>:{<$STR(S$勋章名称)>/SCOLOR=210}<[宝石]/SCOLOR=150> <打造/@宝石改造>:{<$STR(S$宝石名称)>/SCOLOR=210}\\

 \

 \

 \

[@宝石改造]

#IF

NOT CHECKUSEITEM 12

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$CHARM>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 12 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 12 0 0 70

CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 12 0 = 48

CHANGECUSTOMITEMABIL 12 0 2 0

ChangeItemUpgradeCount 12 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 12 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 12 0 0 70

CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 12 0 = 32

CHANGECUSTOMITEMABIL 12 0 2 0

ChangeItemUpgradeCount 12 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 12 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 12 0 0 70

CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 12 0 = 22

CHANGECUSTOMITEMABIL 12 0 2 0

ChangeItemUpgradeCount 12 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 12 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 12 0 0 70

CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 12 0 = 15

CHANGECUSTOMITEMABIL 12 0 2 0

ChangeItemUpgradeCount 12 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 12 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 12 0 0 70

CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 12 0 = 10

CHANGECUSTOMITEMABIL 12 0 2 0

ChangeItemUpgradeCount 12 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 12 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 12 0 0 70

CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 12 0 = 7

CHANGECUSTOMITEMABIL 12 1 2 0

ChangeItemUpgradeCount 12 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 12 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 12 0 0 70

CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 12 0 = 5

CHANGECUSTOMITEMABIL 12 1 2 0

ChangeItemUpgradeCount 12 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 12 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 12 0 0 70

CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 12 0 = 3

CHANGECUSTOMITEMABIL 12 0 2 0

ChangeItemUpgradeCount 12 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@靴子改造]

#IF

NOT CHECKUSEITEM 11

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$BOOTS>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 11 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 11 0 0 70

CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 11 0 = 48

CHANGECUSTOMITEMABIL 11 0 2 0

ChangeItemUpgradeCount 11 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 11 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 11 0 0 70

CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 11 0 = 32

CHANGECUSTOMITEMABIL 11 0 2 0

ChangeItemUpgradeCount 11 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 11 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 11 0 0 70

CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 11 0 = 22

CHANGECUSTOMITEMABIL 11 0 2 0

ChangeItemUpgradeCount 11 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 11 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 11 0 0 70

CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 11 0 = 15

CHANGECUSTOMITEMABIL 11 0 2 0

ChangeItemUpgradeCount 11 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 11 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 11 0 0 70

CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 11 0 = 10

CHANGECUSTOMITEMABIL 11 0 2 0

ChangeItemUpgradeCount 11 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 11 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 11 0 0 70

CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 11 0 = 7

CHANGECUSTOMITEMABIL 11 1 2 0

ChangeItemUpgradeCount 11 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 11 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 11 0 0 70

CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 11 0 = 5

CHANGECUSTOMITEMABIL 11 1 2 0

ChangeItemUpgradeCount 11 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 11 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 11 250

CHANGECUSTOMITEMABIL 11 0 0 70

CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 11 0 = 3

CHANGECUSTOMITEMABIL 11 0 2 0

ChangeItemUpgradeCount 11 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@腰带改造]

#IF

NOT CHECKUSEITEM 10

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$BELT>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 10 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 10 250

CHANGECUSTOMITEMABIL 10 0 0 70

CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 10 0 = 48

CHANGECUSTOMITEMABIL 10 0 2 0

ChangeItemUpgradeCount 10 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 10 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 10 250

CHANGECUSTOMITEMABIL 10 0 0 70

CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 10 0 = 32

CHANGECUSTOMITEMABIL 10 0 2 0

ChangeItemUpgradeCount 10 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 10 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 10 250

CHANGECUSTOMITEMABIL 10 0 0 70

CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 10 0 = 22

CHANGECUSTOMITEMABIL 10 0 2 0

ChangeItemUpgradeCount 10 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 10 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 10 250

CHANGECUSTOMITEMABIL 10 0 0 70

CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 10 0 = 15

CHANGECUSTOMITEMABIL 10 0 2 0

ChangeItemUpgradeCount 10 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 10 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 10 250

CHANGECUSTOMITEMABIL 10 0 0 70

CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 10 0 = 10

CHANGECUSTOMITEMABIL 10 0 2 0

ChangeItemUpgradeCount 10 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 10 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 10 250

CHANGECUSTOMITEMABIL 10 0 0 70

CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 10 0 = 7

CHANGECUSTOMITEMABIL 10 1 2 0

ChangeItemUpgradeCount 10 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 10 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 10 250

CHANGECUSTOMITEMABIL 10 0 0 70

CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 10 0 = 5

CHANGECUSTOMITEMABIL 10 1 2 0

ChangeItemUpgradeCount 10 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 10 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 10 250

CHANGECUSTOMITEMABIL 10 0 0 70

CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 10 0 = 3

CHANGECUSTOMITEMABIL 10 0 2 0

ChangeItemUpgradeCount 10 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@左戒改造]

#IF

NOT CHECKUSEITEM 8

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$RING_R>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 8 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 8 250

CHANGECUSTOMITEMABIL 8 0 0 70

CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 8 0 = 48

CHANGECUSTOMITEMABIL 8 0 2 0

ChangeItemUpgradeCount 8 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 8 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 8 250

CHANGECUSTOMITEMABIL 8 0 0 70

CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 8 0 = 32

CHANGECUSTOMITEMABIL 8 0 2 0

ChangeItemUpgradeCount 8 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 8 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 8 250

CHANGECUSTOMITEMABIL 8 0 0 70

CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 8 0 = 22

CHANGECUSTOMITEMABIL 8 0 2 0

ChangeItemUpgradeCount 8 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 8 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 8 250

CHANGECUSTOMITEMABIL 8 0 0 70

CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 8 0 = 15

CHANGECUSTOMITEMABIL 8 0 2 0

ChangeItemUpgradeCount 8 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 8 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 8 250

CHANGECUSTOMITEMABIL 8 0 0 70

CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 8 0 = 10

CHANGECUSTOMITEMABIL 8 0 2 0

ChangeItemUpgradeCount 8 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 8 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 8 250

CHANGECUSTOMITEMABIL 8 0 0 70

CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 8 0 = 7

CHANGECUSTOMITEMABIL 8 1 2 0

ChangeItemUpgradeCount 8 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 8 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 8 250

CHANGECUSTOMITEMABIL 8 0 0 70

CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 8 0 = 5

CHANGECUSTOMITEMABIL 8 1 2 0

ChangeItemUpgradeCount 8 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 8 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 8 250

CHANGECUSTOMITEMABIL 8 0 0 70

CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 8 0 = 3

CHANGECUSTOMITEMABIL 8 0 2 0

ChangeItemUpgradeCount 8 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@右戒改造]

#IF

NOT CHECKUSEITEM 7

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$RING_L>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 7 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 7 250

CHANGECUSTOMITEMABIL 7 0 0 70

CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 7 0 = 48

CHANGECUSTOMITEMABIL 7 0 2 0

ChangeItemUpgradeCount 7 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 7 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 7 250

CHANGECUSTOMITEMABIL 7 0 0 70

CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 7 0 = 32

CHANGECUSTOMITEMABIL 7 0 2 0

ChangeItemUpgradeCount 7 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 7 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 7 250

CHANGECUSTOMITEMABIL 7 0 0 70

CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 7 0 = 22

CHANGECUSTOMITEMABIL 7 0 2 0

ChangeItemUpgradeCount 7 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 7 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 7 250

CHANGECUSTOMITEMABIL 7 0 0 70

CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 7 0 = 15

CHANGECUSTOMITEMABIL 7 0 2 0

ChangeItemUpgradeCount 7 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 7 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 7 250

CHANGECUSTOMITEMABIL 7 0 0 70

CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 7 0 = 10

CHANGECUSTOMITEMABIL 7 0 2 0

ChangeItemUpgradeCount 7 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 7 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 7 250

CHANGECUSTOMITEMABIL 7 0 0 70

CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 7 0 = 7

CHANGECUSTOMITEMABIL 7 1 2 0

ChangeItemUpgradeCount 7 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 7 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 7 250

CHANGECUSTOMITEMABIL 7 0 0 70

CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 7 0 = 5

CHANGECUSTOMITEMABIL 7 1 2 0

ChangeItemUpgradeCount 7 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 7 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 7 250

CHANGECUSTOMITEMABIL 7 0 0 70

CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 7 0 = 3

CHANGECUSTOMITEMABIL 7 0 2 0

ChangeItemUpgradeCount 7 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@左手改造]

#IF

NOT CHECKUSEITEM 6

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$ARMRING_R>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 6 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 6 250

CHANGECUSTOMITEMABIL 6 0 0 70

CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 6 0 = 48

CHANGECUSTOMITEMABIL 6 0 2 0

ChangeItemUpgradeCount 6 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 6 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 6 250

CHANGECUSTOMITEMABIL 6 0 0 70

CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 6 0 = 32

CHANGECUSTOMITEMABIL 6 0 2 0

ChangeItemUpgradeCount 6 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 6 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 6 250

CHANGECUSTOMITEMABIL 6 0 0 70

CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 6 0 = 22

CHANGECUSTOMITEMABIL 6 0 2 0

ChangeItemUpgradeCount 6 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 6 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 6 250

CHANGECUSTOMITEMABIL 6 0 0 70

CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 6 0 = 15

CHANGECUSTOMITEMABIL 6 0 2 0

ChangeItemUpgradeCount 6 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 6 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 6 250

CHANGECUSTOMITEMABIL 6 0 0 70

CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 6 0 = 10

CHANGECUSTOMITEMABIL 6 0 2 0

ChangeItemUpgradeCount 6 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 6 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 6 250

CHANGECUSTOMITEMABIL 6 0 0 70

CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 6 0 = 7

CHANGECUSTOMITEMABIL 6 1 2 0

ChangeItemUpgradeCount 6 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 6 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 6 250

CHANGECUSTOMITEMABIL 6 0 0 70

CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 6 0 = 5

CHANGECUSTOMITEMABIL 6 1 2 0

ChangeItemUpgradeCount 6 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 6 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 6 250

CHANGECUSTOMITEMABIL 6 0 0 70

CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 6 0 = 3

CHANGECUSTOMITEMABIL 6 0 2 0

ChangeItemUpgradeCount 6 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@右手改造]

#IF

NOT CHECKUSEITEM 5

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$ARMRING_L>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 5 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 5 250

CHANGECUSTOMITEMABIL 5 0 0 70

CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 5 0 = 48

CHANGECUSTOMITEMABIL 5 0 2 0

ChangeItemUpgradeCount 5 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 5 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 5 250

CHANGECUSTOMITEMABIL 5 0 0 70

CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 5 0 = 32

CHANGECUSTOMITEMABIL 5 0 2 0

ChangeItemUpgradeCount 5 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 5 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 5 250

CHANGECUSTOMITEMABIL 5 0 0 70

CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 5 0 = 22

CHANGECUSTOMITEMABIL 5 0 2 0

ChangeItemUpgradeCount 5 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 5 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 5 250

CHANGECUSTOMITEMABIL 5 0 0 70

CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 5 0 = 15

CHANGECUSTOMITEMABIL 5 0 2 0

ChangeItemUpgradeCount 5 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 5 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 5 250

CHANGECUSTOMITEMABIL 5 0 0 70

CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 5 0 = 10

CHANGECUSTOMITEMABIL 5 0 2 0

ChangeItemUpgradeCount 5 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 5 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 5 250

CHANGECUSTOMITEMABIL 5 0 0 70

CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 5 0 = 7

CHANGECUSTOMITEMABIL 5 1 2 0

ChangeItemUpgradeCount 5 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 5 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 5 250

CHANGECUSTOMITEMABIL 5 0 0 70

CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 5 0 = 5

CHANGECUSTOMITEMABIL 5 1 2 0

ChangeItemUpgradeCount 5 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 5 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 5 250

CHANGECUSTOMITEMABIL 5 0 0 70

CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 5 0 = 3

CHANGECUSTOMITEMABIL 5 0 2 0

ChangeItemUpgradeCount 5 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@头盔改造]

#IF

NOT CHECKUSEITEM 4

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$HELMET>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 4 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 4 250

CHANGECUSTOMITEMABIL 4 0 0 70

CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 4 0 = 48

CHANGECUSTOMITEMABIL 4 0 2 0

ChangeItemUpgradeCount 4 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 4 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 4 250

CHANGECUSTOMITEMABIL 4 0 0 70

CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 4 0 = 32

CHANGECUSTOMITEMABIL 4 0 2 0

ChangeItemUpgradeCount 4 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 4 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 4 250

CHANGECUSTOMITEMABIL 4 0 0 70

CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 4 0 = 22

CHANGECUSTOMITEMABIL 4 0 2 0

ChangeItemUpgradeCount 4 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 4 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 4 250

CHANGECUSTOMITEMABIL 4 0 0 70

CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 4 0 = 15

CHANGECUSTOMITEMABIL 4 0 2 0

ChangeItemUpgradeCount 4 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 4 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 4 250

CHANGECUSTOMITEMABIL 4 0 0 70

CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 4 0 = 10

CHANGECUSTOMITEMABIL 4 0 2 0

ChangeItemUpgradeCount 4 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 4 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 4 250

CHANGECUSTOMITEMABIL 4 0 0 70

CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 4 0 = 7

CHANGECUSTOMITEMABIL 4 1 2 0

ChangeItemUpgradeCount 4 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 4 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 4 250

CHANGECUSTOMITEMABIL 4 0 0 70

CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 4 0 = 5

CHANGECUSTOMITEMABIL 4 1 2 0

ChangeItemUpgradeCount 4 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 4 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 4 250

CHANGECUSTOMITEMABIL 4 0 0 70

CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 4 0 = 3

CHANGECUSTOMITEMABIL 4 0 2 0

ChangeItemUpgradeCount 4 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@项链改造]

#IF

NOT CHECKUSEITEM 3

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$NECKLACE>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 3 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 3 250

CHANGECUSTOMITEMABIL 3 0 0 70

CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 3 0 = 48

CHANGECUSTOMITEMABIL 3 0 2 0

ChangeItemUpgradeCount 3 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 3 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 3 250

CHANGECUSTOMITEMABIL 3 0 0 70

CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 3 0 = 32

CHANGECUSTOMITEMABIL 3 0 2 0

ChangeItemUpgradeCount 3 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 3 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 3 250

CHANGECUSTOMITEMABIL 3 0 0 70

CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 3 0 = 22

CHANGECUSTOMITEMABIL 3 0 2 0

ChangeItemUpgradeCount 3 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 3 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 3 250

CHANGECUSTOMITEMABIL 3 0 0 70

CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 3 0 = 15

CHANGECUSTOMITEMABIL 3 0 2 0

ChangeItemUpgradeCount 3 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 3 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 3 250

CHANGECUSTOMITEMABIL 3 0 0 70

CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 3 0 = 10

CHANGECUSTOMITEMABIL 3 0 2 0

ChangeItemUpgradeCount 3 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 3 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 3 250

CHANGECUSTOMITEMABIL 3 0 0 70

CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 3 0 = 7

CHANGECUSTOMITEMABIL 3 1 2 0

ChangeItemUpgradeCount 3 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 3 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 3 250

CHANGECUSTOMITEMABIL 3 0 0 70

CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 3 0 = 5

CHANGECUSTOMITEMABIL 3 1 2 0

ChangeItemUpgradeCount 3 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 3 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 3 250

CHANGECUSTOMITEMABIL 3 0 0 70

CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 3 0 = 3

CHANGECUSTOMITEMABIL 3 0 2 0

ChangeItemUpgradeCount 3 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@勋章改造]

#IF

NOT CHECKUSEITEM 2

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$RIGHTHAND>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 2 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 2 250

CHANGECUSTOMITEMABIL 2 0 0 70

CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 2 0 = 48

CHANGECUSTOMITEMABIL 2 0 2 0

ChangeItemUpgradeCount 2 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 2 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 2 250

CHANGECUSTOMITEMABIL 2 0 0 70

CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 2 0 = 32

CHANGECUSTOMITEMABIL 2 0 2 0

ChangeItemUpgradeCount 2 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 2 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 2 250

CHANGECUSTOMITEMABIL 2 0 0 70

CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 2 0 = 22

CHANGECUSTOMITEMABIL 2 0 2 0

ChangeItemUpgradeCount 2 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 2 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 2 250

CHANGECUSTOMITEMABIL 2 0 0 70

CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 2 0 = 15

CHANGECUSTOMITEMABIL 2 0 2 0

ChangeItemUpgradeCount 2 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 2 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 2 250

CHANGECUSTOMITEMABIL 2 0 0 70

CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 2 0 = 10

CHANGECUSTOMITEMABIL 2 0 2 0

ChangeItemUpgradeCount 2 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 2 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 2 250

CHANGECUSTOMITEMABIL 2 0 0 70

CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 2 0 = 7

CHANGECUSTOMITEMABIL 2 1 2 0

ChangeItemUpgradeCount 2 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 2 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 2 250

CHANGECUSTOMITEMABIL 2 0 0 70

CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 2 0 = 5

CHANGECUSTOMITEMABIL 2 1 2 0

ChangeItemUpgradeCount 2 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 2 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 2 250

CHANGECUSTOMITEMABIL 2 0 0 70

CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 2 0 = 3

CHANGECUSTOMITEMABIL 2 0 2 0

ChangeItemUpgradeCount 2 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@武器改造]

#IF

NOT CHECKUSEITEM 1

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$WEAPON>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 1 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 1 250

CHANGECUSTOMITEMABIL 1 0 0 70

CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 1 0 = 48

CHANGECUSTOMITEMABIL 1 0 2 0

ChangeItemUpgradeCount 1 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 1 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 1 250

CHANGECUSTOMITEMABIL 1 0 0 70

CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 1 0 = 32

CHANGECUSTOMITEMABIL 1 0 2 0

ChangeItemUpgradeCount 1 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 1 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 1 250

CHANGECUSTOMITEMABIL 1 0 0 70

CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 1 0 = 22

CHANGECUSTOMITEMABIL 1 0 2 0

ChangeItemUpgradeCount 1 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 1 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 1 250

CHANGECUSTOMITEMABIL 1 0 0 70

CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 1 0 = 15

CHANGECUSTOMITEMABIL 1 0 2 0

ChangeItemUpgradeCount 1 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 1 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 1 250

CHANGECUSTOMITEMABIL 1 0 0 70

CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 1 0 = 10

CHANGECUSTOMITEMABIL 1 0 2 0

ChangeItemUpgradeCount 1 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 1 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 1 250

CHANGECUSTOMITEMABIL 1 0 0 70

CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 1 0 = 7

CHANGECUSTOMITEMABIL 1 1 2 0

ChangeItemUpgradeCount 1 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 1 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 1 250

CHANGECUSTOMITEMABIL 1 0 0 70

CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 1 0 = 5

CHANGECUSTOMITEMABIL 1 1 2 0

ChangeItemUpgradeCount 1 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 1 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 1 250

CHANGECUSTOMITEMABIL 1 0 0 70

CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 1 0 = 3

CHANGECUSTOMITEMABIL 1 0 2 0

ChangeItemUpgradeCount 1 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

[@衣服改造]

#IF

NOT CHECKUSEITEM 0

#ACT

MESSAGEBOX \\这地方带装备了么?

break

#IF

NOT CheckContainsTextListEx ..\QuestDiary\数据文件\品鉴抽取\装备名称.txt <$DRESS>

#ACT

MESSAGEBOX \\此物品禁止改造!

break

#IF

checkitem 打造石 1

random 300

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 0 上古品鉴*8星

CHANGECUSTOMITEMTEXTCOLOR 0 250

CHANGECUSTOMITEMABIL 0 0 0 70

CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 0 0 = 48

CHANGECUSTOMITEMABIL 0 0 2 0

ChangeItemUpgradeCount 0 = 8

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 200

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 0 上古品鉴*7星

CHANGECUSTOMITEMTEXTCOLOR 0 250

CHANGECUSTOMITEMABIL 0 0 0 70

CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 0 0 = 32

CHANGECUSTOMITEMABIL 0 0 2 0

ChangeItemUpgradeCount 0 = 7

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 100

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 0 上古品鉴*6星

CHANGECUSTOMITEMTEXTCOLOR 0 250

CHANGECUSTOMITEMABIL 0 0 0 70

CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 0 0 = 22

CHANGECUSTOMITEMABIL 0 0 2 0

ChangeItemUpgradeCount 0 = 6

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 50

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 0 上古品鉴*5星

CHANGECUSTOMITEMTEXTCOLOR 0 250

CHANGECUSTOMITEMABIL 0 0 0 70

CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 0 0 = 15

CHANGECUSTOMITEMABIL 0 0 2 0

ChangeItemUpgradeCount 0 = 5

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 15

#ACT

Take 打造石 1

MOV S10

MOV S11 <$CURRTEMNAME>

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 0 上古品鉴*4星

CHANGECUSTOMITEMTEXTCOLOR 0 250

CHANGECUSTOMITEMABIL 0 0 0 70

CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 0 0 = 10

CHANGECUSTOMITEMABIL 0 0 2 0

ChangeItemUpgradeCount 0 = 4

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1}

break

#IF

checkitem 打造石 1

random 4

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 0 上古品鉴*3星

CHANGECUSTOMITEMTEXTCOLOR 0 250

CHANGECUSTOMITEMABIL 0 0 0 70

CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 0 0 = 7

CHANGECUSTOMITEMABIL 0 1 2 0

ChangeItemUpgradeCount 0 = 3

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 2

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 0 上古品鉴*2星

CHANGECUSTOMITEMTEXTCOLOR 0 250

CHANGECUSTOMITEMABIL 0 0 0 70

CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 0 0 = 5

CHANGECUSTOMITEMABIL 0 1 2 0

ChangeItemUpgradeCount 0 = 2

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#IF

checkitem 打造石 1

random 1

#ACT

Take 打造石 1

MOV S10 0

GetRandomText ..\QuestDiary\数据文件\品鉴抽取\衣服一星位置抽取.txt S10

CHANGECUSTOMITEMTEXT 0 上古品鉴*1星

CHANGECUSTOMITEMTEXTCOLOR 0 250

CHANGECUSTOMITEMABIL 0 0 0 70

CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)>

;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)>

CHANGECUSTOMITEMVALUE 0 0 = 3

CHANGECUSTOMITEMABIL 0 0 2 0

ChangeItemUpgradeCount 0 = 1

SENDUPGRADEITEM

MESSAGEBOX \\装备重生成功,星级为:

break

#ELSEACT

MESSAGEBOX \\重生失败:原因如下\\    1.您没有”打造石”一个\\    2.请集齐以上材料在来找我吧!

break

传奇改造装备脚本,让你轻松打造满意神器!

在传奇中,装备的品质和等级决定了你在游戏中的实力和地位。但是,很多时候,你可能会遇到加星不满意的装备,这时候就需要用到传奇改造装备脚本了!

这个脚本可以让你的装备重新获得加星的机会,直到你满意为止。每次使用只需要一颗打造石,让你在游戏中轻松获得满意的神器!

想要使用这个脚本,首先你需要准备一颗打造石。在游戏中的一些任务、活动或者商店中都可以获得打造石。准备好打造石之后,打开传奇改造装备脚本,按照提示进行操作即可。

在改造装备的过程中,你需要注意一些细节。首先,改造装备需要一定的时间和精力,所以你需要耐心等待。其次,不同的装备需要的改造时间和精力也是不同的,所以你需要提前做好规划和准备。最后,改造装备有一定的风险,所以你需要谨慎操作,避免损失。

如果你对传奇改造装备脚本有更多的需求,还可以在脚本的官方网站上查看更多的教程和攻略。在这里,你可以学到更多的技巧和经验,让你在游戏中更加顺利地获得满意的神器!

总之,传奇改造装备脚本是一个非常实用的工具,可以让你的装备重新获得加星的机会。如果你想要在游戏中轻松获得满意的神器,那么不妨试试这个脚本吧!

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