[@触发攻击]

{

#IF

CHECKITEMW 吞魔の魂

random 5

#act

PLAYEFFECT 29 193 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

<$CURRRTARGETNAME>.HUMANMP – 2000

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————–

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”吞魔の魂”附体击中,魔法值被吸走..

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————–

sendmsg 6 【吞魔】神力爆发,【<$USERNAME>】攻击的目标【<$CURRRTARGETNAME>】魔法值减少2000!

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的灵魂圣物击中,魔法值减少2000

#IF

CHECKITEMW 蛛网の魂

random 5

#act

PLAYEFFECT 29 192 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

<$CURRRTARGETNAME>.MAKEPOSION 12 5 0

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”蛛网の魂”击中,原地禁锢5秒..

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————

sendmsg 6 【蛛网】神力爆发,【<$USERNAME>】攻击的目标【<$CURRRTARGETNAME>】禁锢5秒.

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的灵魂圣物击中,禁锢5秒.

#IF

checkitemw 禁飞の魂 1

Random 5

#act

PLAYEFFECT 29 192 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

ChangeModeEx 11 10 3

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————————————–

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”禁飞の魂”击中,释放出一个【隐形禁锢圈】范围3X3!持续5秒..

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————————————–

sendmsg 6 【禁飞】神力爆发,【<$USERNAME>】攻击的目标【<$CURRRTARGETNAME>】禁飞5秒.

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的灵魂圣物击中,禁飞5秒.

#IF

checkitemw 嗜血の魂 1

random 5

#act

PLAYEFFECT 29 193 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

<$CURRRTARGETNAME>.HumanHP – 2000

HumanHP + 2000

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————————–

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”嗜血の魂”击中,被对方吸血!损失2000生命值..

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————————–

sendmsg 6 【嗜血】神力爆发,【<$USERNAME>】攻击的目标【<$CURRRTARGETNAME>】损失2000生命值.您获得2000生命值.

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的灵魂圣物击中,损失2000生命值.

#IF

CHECKCURRTARGETRACE = 0

random 5

checkitemw 和平の魂 1

#act

PLAYEFFECT 29 197 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

<$CURRRTARGETNAME>.SetHumAttackMode 1 9

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————————-

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”和平の魂”击中,当前模式进入到了和平模式9秒..

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————————-

sendmsg 6 【和平】神力爆发,【<$USERNAME>】攻击的目标【<$CURRRTARGETNAME>】强制和平模式.

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的灵魂圣物击中,强制和平模式.

#IF

CHECKCURRTARGETRACE = 0

CHECKITEMW 炼魔の魂 1

random 5

#act

PLAYEFFECT 29 208 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

<$CURRRTARGETNAME>.CHANGEPKPOINT + 500

<$CURRRTARGETNAME>.SendMsg 6 —————————————————

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”炼魔の魂”击中,PK值增加..

<$CURRRTARGETNAME>.SendMsg 6 —————————————————

SENDMSG 6 【<$CURRRTARGETNAME>】被【炼魔の魂】击中,PK值猛增.谁被砍谁红名,死了大爆!

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的[炼魔の魂]击中,PK值增加!

#IF

checkitemw 吸金の魂 1

random 5

#act

PLAYEFFECT 29 203 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

<$CURRRTARGETNAME>.gamegold – 300

<$CURRRTARGETNAME>.SendMsg 6 ———————————————————

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”吸金の魂”击中,自身元宝损失300颗..

<$CURRRTARGETNAME>.SendMsg 6 ———————————————————

sendmsg 6 【吸金】神力爆发,【<$USERNAME>】攻击的目标【<$CURRRTARGETNAME>】元宝损失300颗.

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的灵魂圣物击中,元宝损失300颗.

#IF

checkitemw 诅咒の魂 1

random 5

#act

PLAYEFFECT 29 202 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

<$CURRRTARGETNAME>.CHANGEITEMADDVALUE 1 4 + 1

<$CURRRTARGETNAME>.SendMsg 6 —————————————————

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”诅咒の魂”击中,武器诅咒+1..

<$CURRRTARGETNAME>.SendMsg 6 —————————————————

sendmsg 6 【诅咒】神力爆发,【<$USERNAME>】攻击的目标【<$CURRRTARGETNAME>】武器诅咒+1.

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的灵魂圣物击中,武器诅咒+1.

#IF

CHECKITEMW 疾风の魂

random 5

#act

PLAYEFFECT 29 200 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

PLAYEFFECT 29 190 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

ChangeModeEx 2 3

<$CURRRTARGETNAME>.SendMsg 6 ———————————————————–

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”疾风の魂”附体击中,对方隐身,请注意..

<$CURRRTARGETNAME>.SendMsg 6 ———————————————————–

sendmsg 6 【疾风】神力爆发,任何人物和怪物都看不到你,持续3秒!

BREAK

#IF

CHECKITEMW 永生の魂

random 5

#act

PLAYEFFECT 29 190 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

PLAYEFFECT 29 192 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

HumanHP + 65535

HumanMP + 65535

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————–

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”永生の魂”附体击中,对方满血复活..

<$CURRRTARGETNAME>.SendMsg 6 ——————————————————–

sendmsg 6 【复活】神力爆发,【<$USERNAME>】获得春哥附体,满血复活..!

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的灵魂圣物击中,对方满血复活.

BREAK

#IF

CHECKITEMW 帝王の魂

random 5

#ACT

PLAYEFFECT 29 188 1 1 2500 1

PLAYEFFECT 29 210 8 3 100

M.MAKEPOSION 13 5 0

DIV M60 <$DC> 2

DIV M61 <$MAXDC> 2

DIV M62 <$MC> 2

DIV M63 <$MAXMC> 2

DIV M64 <$SC> 2

DIV M65 <$MAXSC> 2

ChangeHumAbility 5 = 0 1

ChangeHumAbility 6 = 0 1

ChangeHumAbility 7 = 0 1

ChangeHumAbility 8 = 0 1

ChangeHumAbility 9 = 0 1

ChangeHumAbility 10 = 0 1

ChangeHumAbility 5 + <$STR(M60)> 10

ChangeHumAbility 6 + <$STR(M61)> 10

ChangeHumAbility 7 + <$STR(M62)> 10

ChangeHumAbility 8 + <$STR(M63)> 10

ChangeHumAbility 9 + <$STR(M64)> 10

ChangeHumAbility 10 + <$STR(M65)> 10

<$CURRRTARGETNAME>.SendMsg 6 —————————————————————

<$CURRRTARGETNAME>.SendMsg 6 [警告]:你被�z<$CURRRTARGETNAME>�{的”帝王の魂”附体击中,对方获得10秒的1.5倍伤害..

<$CURRRTARGETNAME>.SendMsg 6 —————————————————————

sendmsg 6 【帝王】神力爆发,【<$USERNAME>】获得10秒的1.5倍伤害.威力无比.

<$CURRRTARGETNAME>.sendmsg 6 您被【<$CURRRTARGETNAME>】的灵魂圣物击中,对方获得10秒的1.5倍伤害.

BREAK

}

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