在传奇中,开发人员可以通过脚本来实现每秒回血并相应扣除元宝的功能。以下是一个简单的示例脚本:
— 设定回血参数
local RECOVERY_RATE = 5000 — 每秒回血量
local COST_PER_SEC = 1 — 每秒扣费元宝
local MAX_HEALTH_PERCENT = 0.9 — 设定自动回血上限百分比
— 获取玩家对象
local player = GameObject.Find(“Player”)
— 获取玩家当前血量和蓝量
local currentHealth = player.GetHealth()
local maxHealth = player.GetMaxHealth()
local currentMana = player.GetMana()
local maxMana = player.GetMaxMana()
— 计算上限血量和蓝量
local maxHealthThreshold = maxHealth * MAX_HEALTH_PERCENT
local maxManaThreshold = maxMana * MAX_HEALTH_PERCENT
— 创建协同outine以执行回血和扣费
local routine = Coroutine.Start(function()
while true do
— 判断血量和蓝量是否低于上限
if currentHealth < maxHealthThreshold or currentMana < maxManaThreshold then
— 计算需要回复的血量和蓝量
local healthDelta = maxHealthThreshold – currentHealth
local manaDelta = maxManaThreshold – currentMana
— 确保回复量不超过设定的回血量
healthDelta = math.min(healthDelta, RECOVERY_RATE)
manaDelta = math.min(manaDelta, RECOVERY_RATE)
— 回复血量和蓝量
player.SetHealth(currentHealth + healthDelta)
player.SetMana(currentMana + manaDelta)
— 扣除相应的元宝
player.PayGold(COST_PER_SEC)
— 更新当前血量和蓝量
currentHealth = player.GetHealth()
currentMana = player.GetMana()
end
— 等待一秒
Coroutine.Yield(WaitForSeconds(1))
end
end)
— 注册一个函数以在玩家死亡时停止协同outine
player.OnPlayerDeath = function()
Coroutine.Stop(routine)
end
这个脚本将在每秒内回复指定量的血量和蓝量,并相应扣除元宝。同时,设定了一个自动回血的上限,当玩家的血量和蓝量达到这个上限时,自动回血功能将停止。
注册一个函数来在玩家死亡时停止协同outine,以避免不必要的元宝扣费。