[@main]

<活动名称:财富劫阵/SCOLOR=150>

<活动内容:一共188层,启动到188层土城将出现大量元宝!/SCOLOR=253>

<活动奖励:每启动一次将随机获得10-5000不等元宝奖励!/SCOLOR=250>

<活动道具:每启动一层需要【财富神石】1颗/SCOLOR=254>

<道具来源:游戏中所有怪物都可能爆出/SCOLOR=252>

<活动情况:当前劫阵等级/SCOLOR=253>[<$STR(G0)>]

<我有财富神石-启动结阵/@qidong> <关闭/@exit>

[@qidong]

#IF

checkitem 财富神石 1

SMALL G0 187

#ACT

inc G0 1

SENDMSG 1 财富劫阵升为:第[<$STR(G0)>]层,满188层土药将大量出现元宝!

set [018] 1

goto @huodezhufu

break

#IF

checkitem 财富神石 1

LARGE G0 186

#ACT

ThrowItem 3 353 342 6 100元宝 10|60

ThrowItem 3 353 342 6 500元宝 5|60

ThrowItem 3 353 342 6 1000元宝 1|60

ThrowItem 3 353 342 6 100元宝 10|60

mov G0 0

set [018] 1

goto @huodezhufu

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

SENDMSG 1 警告:财富阵188层被【%s】释放,盟重335:342出现超级大量元宝!

#ELSEACT

messagebox 启动需要财富神石一块!

[@huodezhufu]

#IF

Check [018] 0

#act

mapmove 3 333 333

break

#IF

checkitem 财富神石 1

RANDOM 1000

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]

set [018] 0

GAMEGOLD + 5000

break

#IF

checkitem 财富神石 1

RANDOM 500

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]

set [018] 0

GAMEGOLD + 2000

break

#IF

checkitem 财富神石 1

RANDOM 300

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加1000个]

set [018] 0

GAMEGOLD + 1000

break

#IF

checkitem 财富神石 1

RANDOM 200

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加500个]

set [018] 0

GAMEGOLD + 500

break

#IF

checkitem 财富神石 1

RANDOM 100

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加200个]

set [018] 0

GAMEGOLD + 200

break

#IF

checkitem 财富神石 1

RANDOM 60

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加100个]

set [018] 0

GAMEGOLD + 100

break

#IF

checkitem 财富神石 1

RANDOM 30

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加50个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加50个]

set [018] 0

GAMEGOLD + 50

break

#IF

checkitem 财富神石 1

RANDOM 15

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加30个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加30个]

set [018] 0

GAMEGOLD + 30

break

#IF

checkitem 财富神石 1

RANDOM 8

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20个]

set [018] 0

GAMEGOLD + 20

break

#IF

checkitem 财富神石 1

#ACT

take 财富神石 1

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10个]

SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10个]

set [018] 0

GAMEGOLD + 10

break

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