判断转生等级及等级

procedure Main(Npc: TNormNPC; Player: TPlayObject; Args: TArgs);

begin

case Player.ReNewLevel of

0:

begin

case Player.Level of

7: Player.SendMessage(‘7级’, 0);

9: Player.SendMessage(‘9级’, 0);

end;

end;

1:

begin

case Player.Level of

7: Player.SendMessage(‘1转7级’, 0);

9: Player.SendMessage(‘1转9级’, 0);

end;

end;

else

begin

if Player.Level = 22 then

Player.SendMessage(’22级’, 0);

end;

end;

end;

示例中使用了if和case两种判断等级的方式

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