unit UnitArray;

inte**ce

uses SysUtils;

const

JobNames: array[0..4] of String=(‘战士’, ‘法师’, ‘道士’, ‘刺客’, ‘弓箭手’); //这是一个静态数组,运行期不需要改变,所以定义为const

var

Job_AddAbility: array of array of Integer; //这是动态数组

procedure Main(Npc: TNormNPC; Player: TPlayObject; Args: TArgs);

implementation

procedure Main(Npc: TNormNPC; Player: TPlayObject; Args: TArgs);

begin

Player.Say(IntToStr(Job_AddAbility[0][1])); //访问数组数据

end;

procedure InitArry;

var

I: Integer;

begin

//定义数组大小

SetLength(Job_AddAbility, 5);

for I := 0 to 4 do

SetLength(Job_AddAbility[I], 3);

//赋值

Job_AddAbility[0] := [12,13,14,15];

Job_AddAbility[1] := [10,6,10,4];

Job_AddAbility[2] := [10,12,20,8];

Job_AddAbility[3] := [10,18,30,12];

Job_AddAbility[4] := [10,30,50,20];

end;

procedure FinaArry;

begin

FillChar(Job_AddAbility, SizeOf(Job_AddAbility), #0);

end;

initialization

InitArry; //单元初始化的时候执行数组初始化(M2退出或重加载脚本)

finalization

FinaArry; //单元初始化的时候执行数组初始化(M2退出或重加载脚本)

end.

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