在LEG传奇引擎中,对于灵魂元素脚本的每项元素,我们增加了3%的数值上限,并且调整了成功率至5%。这个改动经过了多个版本的测试和优化,确保其稳定性和有效性。

[@MAIN]

#IF

CHECKLEVELEX > 119

#SAY

<COLOR=clAqua 【灵魂元素】> <COLOR=clRed Hot~> <COLOR=$00FF92 ≡≡≡><COLOR=$00FFA3 8><COLOR=$00FFB4 5><COLOR=$00FFD6 合><COLOR=$00FFE7 ��><COLOR=$00FFF8 2017><COLOR=$00F5FF 年><COLOR=$00E4FF 独><COLOR=$00D3FF 家><COLOR=$00C2FF 品><COLOR=$00B1FF 牌><COLOR=$00A0FF 合><COLOR=$0079FF 击≡≡≡>\

\<COLOR=clOlive ———————————————————–>\

\<COLOR=clLime 每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>.\

\<COLOR=clFuchsia 1.><COLOR=clAqua 物理伤害减少><COLOR=clAqua —><COLOR=clAqua 战士攻击可减少更多伤害值.>\

\<COLOR=clFuchsia 2.><COLOR=clAqua 魔法伤害减少><COLOR=clAqua —><COLOR=clAqua 法师或道士攻击可减少更多伤害值.>\

\<COLOR=clOlive ———————————————————–>\

\ <COLOR=clAqua 〖><进入增加元素属性/@元素属性><COLOR=clAqua 〗> <COLOR=clAqua 〖><提取装备元素属性/@提取属性><COLOR=clAqua 〗>\

\ <COLOR=clAqua 〖><进入增加元素属性/@元素属性><COLOR=clAqua 〗> <COLOR=clAqua 〖><提取装备元素属性/@提取属性><COLOR=clAqua 〗>\

\ <COLOR=clAqua 〖><进入增加元素属性/@元素属性><COLOR=clAqua 〗> <COLOR=clAqua 〖><提取装备元素属性/@提取属性><COLOR=clAqua 〗>\ \

#ACT

SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素��神装备的敌人哦!

SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素��神装备的敌人哦!

SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素��神装备的敌人哦!

break

#elseact

MESSAGEBOX 您的等级太底了,等您120级了再来找我!

[@提取属性]

<COLOR=clAqua 【提取元素】> <COLOR=clRed Hot~> <COLOR=$00FF92 ≡≡≡><COLOR=$00FFA3 8><COLOR=$00FFB4 5><COLOR=$00FFD6 合><COLOR=$00FFE7 ��><COLOR=$00FFF8 2017><COLOR=$00F5FF 年><COLOR=$00E4FF 独><COLOR=$00D3FF 家><COLOR=$00C2FF 品><COLOR=$00B1FF 牌><COLOR=$00A0FF 合><COLOR=$0079FF 击≡≡≡>\

\<COLOR=clOlive ———————————————————–>\

<COLOR=clFuchsia 提取装备的元素强化属性,物理伤害减少.魔法伤害减少.>\

<COLOR=clLime 但因为我的技术还没成熟,目前只能提取皓月以上装备..>\

<COLOR=clAqua 每件装备物理伤害减少.魔法伤害减少须加3%后才能提取>\

<COLOR=clSKYBLUE 但作为回报代价我须收100金刚石.>\

\<COLOR=clOlive ———————————————————–>\

#ACT

QUERYITEMDLG 放进提取元素的装备 @提取元素111 0

[@提取元素111]

#IF

CHECKDLGITEMNAME 血洗勋章 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 血洗勋章 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 嗜血勋章 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 嗜血勋章 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 噩梦勋章 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 噩梦勋章 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 毁灭勋章 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 毁灭勋章 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 轮回勋章 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 轮回勋章 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 灭世勋章 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 灭世勋章 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 诛仙勋章 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 诛仙勋章 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 杀神勋章 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 杀神勋章 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月神靴 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月神靴 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血神靴 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血神靴 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神神靴 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神神靴 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主神靴 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主神靴 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月腰带 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月腰带 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血腰带 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血腰带 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神腰带 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神腰带 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主腰带 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主腰带 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月神戒 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月神戒 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血神戒 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血神戒 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神神戒 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神神戒 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主神戒 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主神戒 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 真��の之力 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 真��の之力 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 审判の之力 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 审判の之力 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月护腕 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月护腕 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血护腕 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血护腕 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神护腕 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神护腕 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主护腕 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主护腕 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月项链 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月项链 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血项链 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血项链 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神项链 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神项链 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主项链 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主项链 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月头盔 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月头盔 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血头盔 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血头盔 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神头盔 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神头盔 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主头盔 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主头盔 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月神甲(男) 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月神甲(男) 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月神甲(女) 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月神甲(女) 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血神甲(男) 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血神甲(男) 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血神甲(女) 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血神甲(女) 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神神甲(男) 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神神甲(男) 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神神甲(女) 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神神甲(女) 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主神甲(男) 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主神甲(男) 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神神甲(女) 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主神甲(女) 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月神剑 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月神剑 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月法杖 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月法杖 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 皓月道扇 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 皓月道扇 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血神剑 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血神剑 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血法杖 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血法杖 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 热血道扇 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 热血道扇 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神之刃 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神之刃 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神法杖 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神法杖 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME ��神道扇 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE ��神道扇 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主之刃 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主之刃 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主法杖 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主法杖 1

GIVE +3元素卷 1

MOV P0 1

#IF

CHECKDLGITEMNAME 霸主道扇 1

CHECKDLGITEMADDVALUE 20 = 3

CHECKDLGITEMADDVALUE 21 = 3

CHECKGAMEDIAMOND > 99

#ACT

GAMEDIAMOND – 100

TAKEDLGITEM

GIVE 霸主道扇 1

GIVE +3元素卷 1

MOV P0 1

#IF

EQUAL P0 1

#ACT

MOV P0 0

DELAYCALL 10 @提取属性

BREAK

#ELSEACT

messagebox ⒈:你放入的装备不可以提取元素\ \⒉:金刚石70级地图以上怪都打出或充米积分换取\ \⒊:你的金刚石数量不足!\ \

DELAYCALL 10 @提取属性

BREAK

[@元素属性]

\ �X┄┄┄┄┄┄�[ �X┄┄┄┄┄┄�[ �X┄┄┄┄┄┄�[\

\ ┆<提升武器元素/@tiswqi>┆ ┆<提升衣服元素/@tisyf>┆ ┆<提升头盔元素/@tistok>┆\

\ �^┄┄┄┄┄┄�a �^┄┄┄┄┄┄�a �^┄┄┄┄┄┄�a \

\ �X┄┄┄┄┄┄�[ �X┄┄┄┄┄┄�[ �X┄┄┄┄┄┄�[ \

\ ┆<提升项链元素/@tisxl>┆ ┆<提升勋章元素/@tsxunz>┆ ┆<提升手镯元素/@tisozu>┆ \

\ �^┄┄┄┄┄┄�a �^┄┄┄┄┄┄�a �^┄┄┄┄┄┄�a\

\ �X┄┄┄┄┄┄�[ �X┄┄┄┄┄┄�[ �X┄┄┄┄┄┄�[\

\ ┆<提升戒指元素/@tsjiz>┆ ┆<提升腰带元素/@tsyad>┆ ┆<提升靴子元素/@tsxuzi>┆\

\ �^┄┄┄┄┄┄�a �^┄┄┄┄┄┄�a �^┄┄┄┄┄┄�a\

[@tsxuzi]

<COLOR=clFuchsia 靴子:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \

<COLOR=clLime �I─→──────><增加物理伤害减少/@xuezwlsh><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加魔法伤害减少/@xuezmfsh><COLOR=clLime ─────←─�I>\

<COLOR=clAqua �X──→─────────────────←──�[>\

<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\

<COLOR=clAqua �^──→─────────────────←──�a>\

[@xuezmbfy]

#IF

CheckItemAddValue 11 17 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 11 17 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@xuezzjsh]

#IF

CheckItemAddValue 11 18 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 11 18 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@xuezshfs]

#IF

CheckItemAddValue 11 19 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 11 19 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@xuezwlsh]

#IF

RANDOM 50

CheckItemAddValue 11 20 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 11 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 11 20 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 11 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 11 20 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 11 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 11 20 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@xuezmfsh]

#IF

RANDOM 50

CheckItemAddValue 11 21 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 11 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 11 21 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 11 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 11 21 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 11 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 11 21 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-腰带——————————————————–

[@tsyad]

<COLOR=clFuchsia 腰带:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \

;<COLOR=clLime �I─→──────><增加忽视目标防御/@yaodmbfy><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加物理伤害减少/@yaodwlsh><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加魔法伤害减少/@yaodmfsh><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害反射/@yaodshfs><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害/@yaodzjsh><COLOR=clLime ─────←─�I>\

<COLOR=clAqua �X──→─────────────────←──�[>\

<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\

<COLOR=clAqua �^──→─────────────────←──�a>\

[@yaodmbfy]

#IF

CheckItemAddValue 10 17 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 10 17 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@yaodzjsh]

#IF

CheckItemAddValue 10 18 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 10 18 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@yaodshfs]

#IF

CheckItemAddValue 10 19 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 10 19 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@yaodwlsh]

#IF

RANDOM 50

CheckItemAddValue 10 20 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 10 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 10 20 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 10 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 10 20 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 10 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 10 20 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@yaodmfsh]

#IF

RANDOM 50

CheckItemAddValue 10 21 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 10 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 10 21 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 10 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 10 21 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 10 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 10 21 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-头盔——————————————————–

[@tistok]

<COLOR=clFuchsia 头盔:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \

;<COLOR=clLime �I─→──────><增加忽视目标防御/@toukmbfy><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加物理伤害减少/@toukwlsh><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加魔法伤害减少/@toukmfsh><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害反射/@toukshfs><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害/@toukzjsh><COLOR=clLime ─────←─�I>\

<COLOR=clAqua �X──→─────────────────←──�[>\

<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\

<COLOR=clAqua �^──→─────────────────←──�a>\

[@toukmbfy]

#IF

CheckItemAddValue 4 17 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 4 17 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@toukzjsh]

#IF

CheckItemAddValue 4 18 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 4 18 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@toukshfs]

#IF

CheckItemAddValue 4 19 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 4 19 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@toukwlsh]

#IF

RANDOM 50

CheckItemAddValue 4 20 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 4 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 4 20 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 4 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 4 20 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 4 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 4 20 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@toukmfsh]

#IF

RANDOM 50

CheckItemAddValue 4 21 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 4 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 4 21 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 4 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 4 21 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 4 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 4 21 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-项链——————————————————–

[@tisxl]

<COLOR=clFuchsia 项链:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \

;<COLOR=clLime �I─→──────><增加忽视目标防御/@xlmbfy><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加物理伤害减少/@xlwlsh><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加魔法伤害减少/@xlmfsh><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害反射/@xlshfs><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害/@xlzjsh><COLOR=clLime ─────←─�I>\

<COLOR=clAqua �X──→─────────────────←──�[>\

<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\

<COLOR=clAqua �^──→─────────────────←──�a>\

[@xlmbfy]

#IF

CheckItemAddValue 3 17 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 3 17 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@xlzjsh]

#IF

CheckItemAddValue 3 18 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 3 18 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@xlshfs]

#IF

CheckItemAddValue 3 19 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 3 19 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@xlwlsh]

#IF

RANDOM 50

CheckItemAddValue 3 20 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 3 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 3 20 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 3 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 3 20 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 3 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 3 20 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@xlmfsh]

#IF

RANDOM 50

CheckItemAddValue 3 21 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 3 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 3 21 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 3 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 3 21 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 3 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 3 21 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-勋章——————————————————–

[@tsxunz]

<COLOR=clFuchsia 勋章:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \

;<COLOR=clLime �I─→──────><增加忽视目标防御/@xunzmbfy><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加物理伤害减少/@xunzwlsh><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加魔法伤害减少/@xunzmfsh><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害反射/@xunzshfs><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害/@xunzzjsh><COLOR=clLime ─────←─�I>\

<COLOR=clAqua �X──→─────────────────←──�[>\

<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\

<COLOR=clAqua �^──→─────────────────←──�a>\

[@xunzmbfy]

#IF

CheckItemAddValue 2 17 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 2 17 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@xunzzjsh]

#IF

CheckItemAddValue 2 18 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 2 18 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@xunzshfs]

#IF

CheckItemAddValue 2 19 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 2 19 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@xunzwlsh]

#IF

RANDOM 50

CheckItemAddValue 2 20 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 2 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 2 20 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 2 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 2 20 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 2 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 2 20 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@xunzmfsh]

#IF

RANDOM 50

CheckItemAddValue 2 21 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 2 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 2 21 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 2 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 2 21 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 2 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 2 21 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-手镯——————————————————–

[@tisozu]

<COLOR=clFuchsia 手镯:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \

;<COLOR=clLime �I─→──────><增加忽视目标防御/@shoumbfy><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加物理伤害减少/@shouwlsh><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加魔法伤害减少/@shoumfsh><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害反射/@shoushfs><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害/@shouzjsh><COLOR=clLime ─────←─�I>\

<COLOR=clAqua �X──→─────────────────←──�[>\

<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\

<COLOR=clAqua �^──→─────────────────←──�a>\

[@shoumbfy]

#IF

CheckItemAddValue 5 17 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 5 17 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@shouzjsh]

#IF

CheckItemAddValue 5 18 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 5 18 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@shoushfs]

#IF

CheckItemAddValue 5 19 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 5 19 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@shouwlsh]

#IF

RANDOM 50

CheckItemAddValue 5 20 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 5 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 5 20 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 5 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 5 20 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 5 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 5 20 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@shoumfsh]

#IF

RANDOM 50

CheckItemAddValue 5 21 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 5 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 5 21 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 5 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 5 21 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 5 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 5 21 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-戒指——————————————————–

[@tsjiz]

<COLOR=clFuchsia 戒指:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \

;<COLOR=clLime �I─→──────><增加忽视目标防御/@jiezmbfy><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加物理伤害减少/@jiezwlsh><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加魔法伤害减少/@jiezmfsh><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害反射/@jiezshfs><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害/@jiezzjsh><COLOR=clLime ─────←─�I>\

<COLOR=clAqua �X──→─────────────────←──�[>\

<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\

<COLOR=clAqua �^──→─────────────────←──�a>\

[@jiezmbfy]

#IF

CheckItemAddValue 7 17 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 7 17 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@jiezzjsh]

#IF

CheckItemAddValue 7 18 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 7 18 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@jiezshfs]

#IF

CheckItemAddValue 7 19 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 7 19 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@jiezwlsh]

#IF

RANDOM 50

CheckItemAddValue 7 20 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 7 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 7 20 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 7 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 7 20 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 7 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 7 20 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@jiezmfsh]

#IF

RANDOM 50

CheckItemAddValue 7 21 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 7 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 7 21 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 7 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 7 21 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 7 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 7 21 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-武器——————————————————–

[@tiswqi]

<COLOR=clFuchsia 武器:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \

;<COLOR=clLime �I─→──────><增加忽视目标防御/@wuqimbfy><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加物理伤害减少/@wuqiwlsh><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加魔法伤害减少/@wuqimfsh><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害反射/@wuqishfs><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害/@wuqizjsh><COLOR=clLime ─────←─�I>\

<COLOR=clAqua �X──→─────────────────←──�[>\

<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\

<COLOR=clAqua �^──→─────────────────←──�a>\

[@wuqimbfy]

#IF

CheckItemAddValue 1 17 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 1 17 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@wuqizjsh]

#IF

CheckItemAddValue 1 18 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 1 18 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@wuqishfs]

#IF

CheckItemAddValue 1 19 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 1 19 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@wuqiwlsh]

#IF

RANDOM 50

CheckItemAddValue 1 20 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 1 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 1 20 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 1 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 1 20 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 1 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 1 20 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@wuqimfsh]

#IF

RANDOM 50

CheckItemAddValue 1 21 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 1 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 1 21 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 1 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 1 21 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 1 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 1 21 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;————————————————————-衣服——————————————————–

[@tisyf]

<COLOR=clFuchsia 衣服:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \

;<COLOR=clLime �I─→──────><增加忽视目标防御/@yifumbfy><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加物理伤害减少/@yifuwlsh><COLOR=clLime ─────←─�I>\

<COLOR=clLime �I─→──────><增加魔法伤害减少/@yifumfsh><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害反射/@yifushfs><COLOR=clLime ─────←─�I>\

;<COLOR=clLime �I─→──────><增 加伤害/@yifuzjsh><COLOR=clLime ─────←─�I>\

<COLOR=clAqua �X──→─────────────────←──�[>\

<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\

<COLOR=clAqua �^──→─────────────────←──�a>\

[@yifumbfy]

#IF

CheckItemAddValue 0 17 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 0 17 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@yifuzjsh]

#IF

CheckItemAddValue 0 18 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 0 18 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@yifushfs]

#IF

CheckItemAddValue 0 19 < 10

CHECKGAMEGOLD > 4999

#ACT

GAMEGOLD – 5000

UPGRADEITEMEX 0 19 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点 151 249 30

break

#elseact

messagebox 对不起!升级元素需要5金刚石+5千元宝!

Break

[@yifuwlsh]

#IF

RANDOM 50

CheckItemAddValue 0 20 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 0 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 0 20 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 0 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 0 20 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 0 20 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 0 20 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@yifumfsh]

#IF

RANDOM 50

CheckItemAddValue 0 21 < 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 0 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 100

CheckItemAddValue 0 21 = 1

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 0 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30

break

#IF

RANDOM 125

CheckItemAddValue 0 21 = 2

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

UPGRADEITEMEX 0 21 0 1 1

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30

SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30

break

#IF

CheckItemAddValue 0 21 < 3

CHECKGAMEDIAMOND > 4

CHECKGAMEGOLD > 4999

#ACT

GAMEDIAMOND – 5

GAMEGOLD – 5000

MESSAGEBOX 非常抱歉,升级失败!

#elseact

messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@修复主号元素属性]

#IF

CHECKBAGSIZE 11

#ACT

goto @修复主号元素

#ELSEACT

MESSAGEBOX 请将装备带在身上,包袱保留空格11个,否则修复不了!!

[@修复主号元素]

#IF

CHECKDLGITEMNAME 热血神靴 1

CheckItemAddValue 11 20 > 4

CheckItemAddValue 11 21 > 4

#ACT

Takew 热血神靴 1

GIVE 热血神靴 1

TakeOn 热血神靴 11

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神靴 1

CheckItemAddValue 11 20 > 3

CheckItemAddValue 11 21 > 3

#ACT

Takew 热血神靴 1

GIVE 热血神靴 1

TakeOn 热血神靴 11

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神靴 1

CheckItemAddValue 11 20 > 4

#ACT

Takew 热血神靴 1

GIVE 热血神靴 1

TakeOn 热血神靴 11

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神靴 1

CheckItemAddValue 11 21 > 4

#ACT

Takew 热血神靴 1

GIVE 热血神靴 1

TakeOn 热血神靴 11

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神靴 1

CheckItemAddValue 11 20 > 3

#ACT

Takew 热血神靴 1

GIVE 热血神靴 1

TakeOn 热血神靴 11

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神靴 1

CheckItemAddValue 11 21 > 3

#ACT

Takew 热血神靴 1

GIVE 热血神靴 1

TakeOn 热血神靴 11

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神靴 1

CheckItemAddValue 11 20 > 4

CheckItemAddValue 11 21 > 4

#ACT

Takew 皓月神靴 1

GIVE 皓月神靴 1

TakeOn 皓月神靴 11

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神靴 1

CheckItemAddValue 11 20 > 3

CheckItemAddValue 11 21 > 3

#ACT

Takew 皓月神靴 1

GIVE 皓月神靴 1

TakeOn 皓月神靴 11

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神靴 1

CheckItemAddValue 11 20 > 4

#ACT

Takew 皓月神靴 1

GIVE 皓月神靴 1

TakeOn 皓月神靴 11

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神靴 1

CheckItemAddValue 11 21 > 4

#ACT

Takew 皓月神靴 1

GIVE 皓月神靴 1

TakeOn 皓月神靴 11

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神靴 1

CheckItemAddValue 11 20 > 3

#ACT

Takew 皓月神靴 1

GIVE 皓月神靴 1

TakeOn 皓月神靴 11

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

UPGRADEITEMEX 11 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神靴 1

CheckItemAddValue 11 21 > 3

#ACT

Takew 皓月神靴 1

GIVE 皓月神靴 1

TakeOn 皓月神靴 11

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

UPGRADEITEMEX 11 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血腰带 1

CheckItemAddValue 10 20 > 4

CheckItemAddValue 10 21 > 4

#ACT

Takew 热血腰带 1

GIVE 热血腰带 1

TakeOn 热血腰带 10

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血腰带 1

CheckItemAddValue 10 20 > 3

CheckItemAddValue 10 21 > 3

#ACT

Takew 热血腰带 1

GIVE 热血腰带 1

TakeOn 热血腰带 10

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血腰带 1

CheckItemAddValue 10 20 > 4

#ACT

Takew 热血腰带 1

GIVE 热血腰带 1

TakeOn 热血腰带 10

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血腰带 1

CheckItemAddValue 10 21 > 4

#ACT

Takew 热血腰带 1

GIVE 热血腰带 1

TakeOn 热血腰带 10

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血腰带 1

CheckItemAddValue 10 20 > 3

#ACT

Takew 热血腰带 1

GIVE 热血腰带 1

TakeOn 热血腰带 10

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血腰带 1

CheckItemAddValue 10 21 > 3

#ACT

Takew 热血腰带 1

GIVE 热血腰带 1

TakeOn 热血腰带 10

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月腰带 1

CheckItemAddValue 10 20 > 4

CheckItemAddValue 10 21 > 4

#ACT

Takew 皓月腰带 1

GIVE 皓月腰带 1

TakeOn 皓月腰带 10

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月腰带 1

CheckItemAddValue 10 20 > 3

CheckItemAddValue 10 21 > 3

#ACT

Takew 皓月腰带 1

GIVE 皓月腰带 1

TakeOn 皓月腰带 10

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月腰带 1

CheckItemAddValue 10 20 > 4

#ACT

Takew 皓月腰带 1

GIVE 皓月腰带 1

TakeOn 皓月腰带 10

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月腰带 1

CheckItemAddValue 10 21 > 4

#ACT

Takew 皓月腰带 1

GIVE 皓月腰带 1

TakeOn 皓月腰带 10

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月腰带 1

CheckItemAddValue 10 20 > 3

#ACT

Takew 皓月腰带 1

GIVE 皓月腰带 1

TakeOn 皓月腰带 10

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

UPGRADEITEMEX 10 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月腰带 1

CheckItemAddValue 10 21 > 3

#ACT

Takew 皓月腰带 1

GIVE 皓月腰带 1

TakeOn 皓月腰带 10

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

UPGRADEITEMEX 10 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 7 20 > 4

CheckItemAddValue 7 21 > 4

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 7

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 7 20 > 3

CheckItemAddValue 7 21 > 3

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 7

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 7 20 > 4

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 7

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 7 21 > 4

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 7

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 7 20 > 3

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 7

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 7 21 > 3

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 7

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 8 20 > 4

CheckItemAddValue 8 21 > 4

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 8

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 8 20 > 3

CheckItemAddValue 8 21 > 3

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 8

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 8 20 > 4

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 8

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 8 21 > 4

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 8

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 8 20 > 3

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 8

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神戒 1

CheckItemAddValue 8 21 > 3

#ACT

Takew 热血神戒 1

GIVE 热血神戒 1

TakeOn 热血神戒 8

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 7 20 > 4

CheckItemAddValue 7 21 > 4

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 7

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 7 20 > 3

CheckItemAddValue 7 21 > 3

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 7

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 7 20 > 4

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 7

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 7 21 > 4

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 7

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 7 20 > 3

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 7

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

UPGRADEITEMEX 7 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 7 21 > 3

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 7

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

UPGRADEITEMEX 7 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 8 20 > 4

CheckItemAddValue 8 21 > 4

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 8

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 8 20 > 3

CheckItemAddValue 8 21 > 3

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 8

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 8 20 > 4

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 8

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 8 21 > 4

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 8

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 8 20 > 3

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 8

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

UPGRADEITEMEX 8 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神戒 1

CheckItemAddValue 8 21 > 3

#ACT

Takew 皓月神戒 1

GIVE 皓月神戒 1

TakeOn 皓月神戒 8

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

UPGRADEITEMEX 8 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 5 20 > 4

CheckItemAddValue 5 21 > 4

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 5

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 5 20 > 3

CheckItemAddValue 5 21 > 3

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 5

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 5 20 > 4

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 5

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 5 21 > 4

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 5

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 5 20 > 3

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 5

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 5 21 > 3

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 5

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 6 20 > 4

CheckItemAddValue 6 21 > 4

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 6

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 6 20 > 3

CheckItemAddValue 6 21 > 3

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 6

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 6 20 > 4

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 6

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 6 21 > 4

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 6

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 6 20 > 3

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 6

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血护腕 1

CheckItemAddValue 6 21 > 3

#ACT

Takew 热血护腕 1

GIVE 热血护腕 1

TakeOn 热血护腕 6

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 5 20 > 4

CheckItemAddValue 5 21 > 4

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 5

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 5 20 > 3

CheckItemAddValue 5 21 > 3

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 5

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 5 20 > 4

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 5

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 5 21 > 4

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 5

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 5 20 > 3

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 5

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

UPGRADEITEMEX 5 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 5 21 > 3

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 5

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

UPGRADEITEMEX 5 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 6 20 > 4

CheckItemAddValue 6 21 > 4

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 6

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 6 20 > 3

CheckItemAddValue 6 21 > 3

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 6

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 6 20 > 4

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 6

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 6 21 > 4

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 6

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 6 20 > 3

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 6

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

UPGRADEITEMEX 6 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月护腕 1

CheckItemAddValue 6 21 > 3

#ACT

Takew 皓月护腕 1

GIVE 皓月护腕 1

TakeOn 皓月护腕 6

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

UPGRADEITEMEX 6 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血头盔 1

CheckItemAddValue 4 20 > 4

CheckItemAddValue 4 21 > 4

#ACT

Takew 热血头盔 1

GIVE 热血头盔 1

TakeOn 热血头盔 4

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血头盔 1

CheckItemAddValue 4 20 > 3

CheckItemAddValue 4 21 > 3

#ACT

Takew 热血头盔 1

GIVE 热血头盔 1

TakeOn 热血头盔 4

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血头盔 1

CheckItemAddValue 4 20 > 4

#ACT

Takew 热血头盔 1

GIVE 热血头盔 1

TakeOn 热血头盔 4

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血头盔 1

CheckItemAddValue 4 21 > 4

#ACT

Takew 热血头盔 1

GIVE 热血头盔 1

TakeOn 热血头盔 4

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血头盔 1

CheckItemAddValue 4 20 > 3

#ACT

Takew 热血头盔 1

GIVE 热血头盔 1

TakeOn 热血头盔 4

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血头盔 1

CheckItemAddValue 4 21 > 3

#ACT

Takew 热血头盔 1

GIVE 热血头盔 1

TakeOn 热血头盔 4

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月头盔 1

CheckItemAddValue 4 20 > 4

CheckItemAddValue 4 21 > 4

#ACT

Takew 皓月头盔 1

GIVE 皓月头盔 1

TakeOn 皓月头盔 4

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月头盔 1

CheckItemAddValue 4 20 > 3

CheckItemAddValue 4 21 > 3

#ACT

Takew 皓月头盔 1

GIVE 皓月头盔 1

TakeOn 皓月头盔 4

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月头盔 1

CheckItemAddValue 4 20 > 4

#ACT

Takew 皓月头盔 1

GIVE 皓月头盔 1

TakeOn 皓月头盔 4

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月头盔 1

CheckItemAddValue 4 21 > 4

#ACT

Takew 皓月头盔 1

GIVE 皓月头盔 1

TakeOn 皓月头盔 4

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月头盔 1

CheckItemAddValue 4 20 > 3

#ACT

Takew 皓月头盔 1

GIVE 皓月头盔 1

TakeOn 皓月头盔 4

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

UPGRADEITEMEX 4 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月头盔 1

CheckItemAddValue 4 21 > 3

#ACT

Takew 皓月头盔 1

GIVE 皓月头盔 1

TakeOn 皓月头盔 4

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

UPGRADEITEMEX 4 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血项链 1

CheckItemAddValue 3 20 > 4

CheckItemAddValue 3 21 > 4

#ACT

Takew 热血项链 1

GIVE 热血项链 1

TakeOn 热血项链 3

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血项链 1

CheckItemAddValue 3 20 > 3

CheckItemAddValue 3 21 > 3

#ACT

Takew 热血项链 1

GIVE 热血项链 1

TakeOn 热血项链 3

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血项链 1

CheckItemAddValue 3 20 > 4

#ACT

Takew 热血项链 1

GIVE 热血项链 1

TakeOn 热血项链 3

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血项链 1

CheckItemAddValue 3 21 > 4

#ACT

Takew 热血项链 1

GIVE 热血项链 1

TakeOn 热血项链 3

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血项链 1

CheckItemAddValue 3 20 > 3

#ACT

Takew 热血项链 1

GIVE 热血项链 1

TakeOn 热血项链 3

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血项链 1

CheckItemAddValue 3 21 > 3

#ACT

Takew 热血项链 1

GIVE 热血项链 1

TakeOn 热血项链 3

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月项链 1

CheckItemAddValue 3 20 > 4

CheckItemAddValue 3 21 > 4

#ACT

Takew 皓月项链 1

GIVE 皓月项链 1

TakeOn 皓月项链 3

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月项链 1

CheckItemAddValue 3 20 > 3

CheckItemAddValue 3 21 > 3

#ACT

Takew 皓月项链 1

GIVE 皓月项链 1

TakeOn 皓月项链 3

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月项链 1

CheckItemAddValue 3 20 > 4

#ACT

Takew 皓月项链 1

GIVE 皓月项链 1

TakeOn 皓月项链 3

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月项链 1

CheckItemAddValue 3 21 > 4

#ACT

Takew 皓月项链 1

GIVE 皓月项链 1

TakeOn 皓月项链 3

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月项链 1

CheckItemAddValue 3 20 > 3

#ACT

Takew 皓月项链 1

GIVE 皓月项链 1

TakeOn 皓月项链 3

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

UPGRADEITEMEX 3 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月项链 1

CheckItemAddValue 3 21 > 3

#ACT

Takew 皓月项链 1

GIVE 皓月项链 1

TakeOn 皓月项链 3

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

UPGRADEITEMEX 3 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(男) 1

CheckItemAddValue 0 20 > 4

CheckItemAddValue 0 21 > 4

#ACT

Takew 热血神甲(男) 1

GIVE 热血神甲(男) 1

TakeOn 热血神甲(男) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(男) 1

CheckItemAddValue 0 20 > 3

CheckItemAddValue 0 21 > 3

#ACT

Takew 热血神甲(男) 1

GIVE 热血神甲(男) 1

TakeOn 热血神甲(男) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(男) 1

CheckItemAddValue 0 20 > 4

#ACT

Takew 热血神甲(男) 1

GIVE 热血神甲(男) 1

TakeOn 热血神甲(男) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(男) 1

CheckItemAddValue 0 21 > 4

#ACT

Takew 热血神甲(男) 1

GIVE 热血神甲(男) 1

TakeOn 热血神甲(男) 0

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(男) 1

CheckItemAddValue 0 20 > 3

#ACT

Takew 热血神甲(男) 1

GIVE 热血神甲(男) 1

TakeOn 热血神甲(男) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(男) 1

CheckItemAddValue 0 21 > 3

#ACT

Takew 热血神甲(男) 1

GIVE 热血神甲(男) 1

TakeOn 热血神甲(男) 0

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(男) 1

CheckItemAddValue 0 20 > 4

CheckItemAddValue 0 21 > 4

#ACT

Takew 皓月神甲(男) 1

GIVE 皓月神甲(男) 1

TakeOn 皓月神甲(男) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(男) 1

CheckItemAddValue 0 20 > 3

CheckItemAddValue 0 21 > 3

#ACT

Takew 皓月神甲(男) 1

GIVE 皓月神甲(男) 1

TakeOn 皓月神甲(男) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(男) 1

CheckItemAddValue 0 20 > 4

#ACT

Takew 皓月神甲(男) 1

GIVE 皓月神甲(男) 1

TakeOn 皓月神甲(男) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(男) 1

CheckItemAddValue 0 21 > 4

#ACT

Takew 皓月神甲(男) 1

GIVE 皓月神甲(男) 1

TakeOn 皓月神甲(男) 0

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(男) 1

CheckItemAddValue 0 20 > 3

#ACT

Takew 皓月神甲(男) 1

GIVE 皓月神甲(男) 1

TakeOn 皓月神甲(男) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(男) 1

CheckItemAddValue 0 21 > 3

#ACT

Takew 皓月神甲(男) 1

GIVE 皓月神甲(男) 1

TakeOn 皓月神甲(男) 0

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(女) 1

CheckItemAddValue 0 20 > 4

CheckItemAddValue 0 21 > 4

#ACT

Takew 热血神甲(女) 1

GIVE 热血神甲(女) 1

TakeOn 热血神甲(女) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(女) 1

CheckItemAddValue 0 20 > 3

CheckItemAddValue 0 21 > 3

#ACT

Takew 热血神甲(女) 1

GIVE 热血神甲(女) 1

TakeOn 热血神甲(女) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(女) 1

CheckItemAddValue 0 20 > 4

#ACT

Takew 热血神甲(女) 1

GIVE 热血神甲(女) 1

TakeOn 热血神甲(女) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(女) 1

CheckItemAddValue 0 21 > 4

#ACT

Takew 热血神甲(女) 1

GIVE 热血神甲(女) 1

TakeOn 热血神甲(女) 0

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(女) 1

CheckItemAddValue 0 20 > 3

#ACT

Takew 热血神甲(女) 1

GIVE 热血神甲(女) 1

TakeOn 热血神甲(女) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神甲(女) 1

CheckItemAddValue 0 21 > 3

#ACT

Takew 热血神甲(女) 1

GIVE 热血神甲(女) 1

TakeOn 热血神甲(女) 0

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(女) 1

CheckItemAddValue 0 20 > 4

CheckItemAddValue 0 21 > 4

#ACT

Takew 皓月神甲(女) 1

GIVE 皓月神甲(女) 1

TakeOn 皓月神甲(女) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(女) 1

CheckItemAddValue 0 20 > 3

CheckItemAddValue 0 21 > 3

#ACT

Takew 皓月神甲(女) 1

GIVE 皓月神甲(女) 1

TakeOn 皓月神甲(女) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(女) 1

CheckItemAddValue 0 20 > 4

#ACT

Takew 皓月神甲(女) 1

GIVE 皓月神甲(女) 1

TakeOn 皓月神甲(女) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(女) 1

CheckItemAddValue 0 21 > 4

#ACT

Takew 皓月神甲(女) 1

GIVE 皓月神甲(女) 1

TakeOn 皓月神甲(女) 0

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(女) 1

CheckItemAddValue 0 20 > 3

#ACT

Takew 皓月神甲(女) 1

GIVE 皓月神甲(女) 1

TakeOn 皓月神甲(女) 0

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

UPGRADEITEMEX 0 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神甲(女) 1

CheckItemAddValue 0 21 > 3

#ACT

Takew 皓月神甲(女) 1

GIVE 皓月神甲(女) 1

TakeOn 皓月神甲(女) 0

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

UPGRADEITEMEX 0 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神剑 1

CheckItemAddValue 1 20 > 4

CheckItemAddValue 1 21 > 4

#ACT

Takew 热血神剑 1

GIVE 热血神剑 1

TakeOn 热血神剑 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神剑 1

CheckItemAddValue 1 20 > 3

CheckItemAddValue 1 21 > 3

#ACT

Takew 热血神剑 1

GIVE 热血神剑 1

TakeOn 热血神剑 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神剑 1

CheckItemAddValue 1 20 > 4

#ACT

Takew 热血神剑 1

GIVE 热血神剑 1

TakeOn 热血神剑 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神剑 1

CheckItemAddValue 1 21 > 4

#ACT

Takew 热血神剑 1

GIVE 热血神剑 1

TakeOn 热血神剑 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神剑 1

CheckItemAddValue 1 20 > 3

#ACT

Takew 热血神剑 1

GIVE 热血神剑 1

TakeOn 热血神剑 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血神剑 1

CheckItemAddValue 1 21 > 3

#ACT

Takew 热血神剑 1

GIVE 热血神剑 1

TakeOn 热血神剑 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神剑 1

CheckItemAddValue 1 20 > 4

CheckItemAddValue 1 21 > 4

#ACT

Takew 皓月神剑 1

GIVE 皓月神剑 1

TakeOn 皓月神剑 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神剑 1

CheckItemAddValue 1 20 > 3

CheckItemAddValue 1 21 > 3

#ACT

Takew 皓月神剑 1

GIVE 皓月神剑 1

TakeOn 皓月神剑 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神剑 1

CheckItemAddValue 1 20 > 4

#ACT

Takew 皓月神剑 1

GIVE 皓月神剑 1

TakeOn 皓月神剑 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神剑 1

CheckItemAddValue 1 21 > 4

#ACT

Takew 皓月神剑 1

GIVE 皓月神剑 1

TakeOn 皓月神剑 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神剑 1

CheckItemAddValue 1 20 > 3

#ACT

Takew 皓月神剑 1

GIVE 皓月神剑 1

TakeOn 皓月神剑 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月神剑 1

CheckItemAddValue 1 21 > 3

#ACT

Takew 皓月神剑 1

GIVE 皓月神剑 1

TakeOn 皓月神剑 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血道扇 1

CheckItemAddValue 1 20 > 4

CheckItemAddValue 1 21 > 4

#ACT

Takew 热血道扇 1

GIVE 热血道扇 1

TakeOn 热血道扇 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血道扇 1

CheckItemAddValue 1 20 > 3

CheckItemAddValue 1 21 > 3

#ACT

Takew 热血道扇 1

GIVE 热血道扇 1

TakeOn 热血道扇 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血道扇 1

CheckItemAddValue 1 20 > 4

#ACT

Takew 热血道扇 1

GIVE 热血道扇 1

TakeOn 热血道扇 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血道扇 1

CheckItemAddValue 1 21 > 4

#ACT

Takew 热血道扇 1

GIVE 热血道扇 1

TakeOn 热血道扇 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血道扇 1

CheckItemAddValue 1 20 > 3

#ACT

Takew 热血道扇 1

GIVE 热血道扇 1

TakeOn 热血道扇 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血道扇 1

CheckItemAddValue 1 21 > 3

#ACT

Takew 热血道扇 1

GIVE 热血道扇 1

TakeOn 热血道扇 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月道扇 1

CheckItemAddValue 1 20 > 4

CheckItemAddValue 1 21 > 4

#ACT

Takew 皓月道扇 1

GIVE 皓月道扇 1

TakeOn 皓月道扇 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月道扇 1

CheckItemAddValue 1 20 > 3

CheckItemAddValue 1 21 > 3

#ACT

Takew 皓月道扇 1

GIVE 皓月道扇 1

TakeOn 皓月道扇 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月道扇 1

CheckItemAddValue 1 20 > 4

#ACT

Takew 皓月道扇 1

GIVE 皓月道扇 1

TakeOn 皓月道扇 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月道扇 1

CheckItemAddValue 1 21 > 4

#ACT

Takew 皓月道扇 1

GIVE 皓月道扇 1

TakeOn 皓月道扇 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月道扇 1

CheckItemAddValue 1 20 > 3

#ACT

Takew 皓月道扇 1

GIVE 皓月道扇 1

TakeOn 皓月道扇 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月道扇 1

CheckItemAddValue 1 21 > 3

#ACT

Takew 皓月道扇 1

GIVE 皓月道扇 1

TakeOn 皓月道扇 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血法杖 1

CheckItemAddValue 1 20 > 4

CheckItemAddValue 1 21 > 4

#ACT

Takew 热血法杖 1

GIVE 热血法杖 1

TakeOn 热血法杖 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血法杖 1

CheckItemAddValue 1 20 > 3

CheckItemAddValue 1 21 > 3

#ACT

Takew 热血法杖 1

GIVE 热血法杖 1

TakeOn 热血法杖 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血法杖 1

CheckItemAddValue 1 20 > 4

#ACT

Takew 热血法杖 1

GIVE 热血法杖 1

TakeOn 热血法杖 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血法杖 1

CheckItemAddValue 1 21 > 4

#ACT

Takew 热血法杖 1

GIVE 热血法杖 1

TakeOn 热血法杖 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 热血法杖 1

CheckItemAddValue 1 20 > 3

#ACT

Takew 热血法杖 1

GIVE 热血法杖 1

TakeOn 热血法杖 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 热血法杖 1

CheckItemAddValue 1 21 > 3

#ACT

Takew 热血法杖 1

GIVE 热血法杖 1

TakeOn 热血法杖 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月法杖 1

CheckItemAddValue 1 20 > 4

CheckItemAddValue 1 21 > 4

#ACT

Takew 皓月法杖 1

GIVE 皓月法杖 1

TakeOn 皓月法杖 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月法杖 1

CheckItemAddValue 1 20 > 3

CheckItemAddValue 1 21 > 3

#ACT

Takew 皓月法杖 1

GIVE 皓月法杖 1

TakeOn 皓月法杖 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月法杖 1

CheckItemAddValue 1 20 > 4

#ACT

Takew 皓月法杖 1

GIVE 皓月法杖 1

TakeOn 皓月法杖 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月法杖 1

CheckItemAddValue 1 21 > 4

#ACT

Takew 皓月法杖 1

GIVE 皓月法杖 1

TakeOn 皓月法杖 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月法杖 1

CheckItemAddValue 1 20 > 3

#ACT

Takew 皓月法杖 1

GIVE 皓月法杖 1

TakeOn 皓月法杖 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

UPGRADEITEMEX 1 20 0 1 1

break

#IF

CHECKDLGITEMNAME 皓月法杖 1

CheckItemAddValue 1 21 > 3

#ACT

Takew 皓月法杖 1

GIVE 皓月法杖 1

TakeOn 皓月法杖 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

UPGRADEITEMEX 1 21 0 1 1

break

#IF

CHECKDLGITEMNAME 血洗勋章 1

CheckItemAddValue 2 20 > 4

CheckItemAddValue 2 21 > 4

#ACT

Takew 血洗勋章 1

GIVE 血洗勋章 1

TakeOn 血洗勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 血洗勋章 1

CheckItemAddValue 2 20 > 3

CheckItemAddValue 2 21 > 3

#ACT

Takew 血洗勋章 1

GIVE 血洗勋章 1

TakeOn 血洗勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 血洗勋章 1

CheckItemAddValue 2 20 > 4

#ACT

Takew 血洗勋章 1

GIVE 血洗勋章 1

TakeOn 血洗勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 血洗勋章 1

CheckItemAddValue 2 21 > 4

#ACT

Takew 血洗勋章 1

GIVE 血洗勋章 1

TakeOn 血洗勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 血洗勋章 1

CheckItemAddValue 2 20 > 3

#ACT

Takew 血洗勋章 1

GIVE 血洗勋章 1

TakeOn 血洗勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 血洗勋章 1

CheckItemAddValue 2 21 > 3

#ACT

Takew 血洗勋章 1

GIVE 血洗勋章 1

TakeOn 血洗勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 嗜血勋章 1

CheckItemAddValue 2 20 > 4

CheckItemAddValue 2 21 > 4

#ACT

Takew 嗜血勋章 1

GIVE 嗜血勋章 1

TakeOn 嗜血勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 嗜血勋章 1

CheckItemAddValue 2 20 > 3

CheckItemAddValue 2 21 > 3

#ACT

Takew 嗜血勋章 1

GIVE 嗜血勋章 1

TakeOn 嗜血勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 嗜血勋章 1

CheckItemAddValue 2 20 > 4

#ACT

Takew 嗜血勋章 1

GIVE 嗜血勋章 1

TakeOn 嗜血勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 嗜血勋章 1

CheckItemAddValue 2 21 > 4

#ACT

Takew 嗜血勋章 1

GIVE 嗜血勋章 1

TakeOn 嗜血勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 嗜血勋章 1

CheckItemAddValue 2 20 > 3

#ACT

Takew 嗜血勋章 1

GIVE 嗜血勋章 1

TakeOn 嗜血勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 嗜血勋章 1

CheckItemAddValue 2 21 > 3

#ACT

Takew 嗜血勋章 1

GIVE 嗜血勋章 1

TakeOn 嗜血勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 噩梦勋章 1

CheckItemAddValue 2 20 > 4

CheckItemAddValue 2 21 > 4

#ACT

Takew 噩梦勋章 1

GIVE 噩梦勋章 1

TakeOn 噩梦勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 噩梦勋章 1

CheckItemAddValue 2 20 > 3

CheckItemAddValue 2 21 > 3

#ACT

Takew 噩梦勋章 1

GIVE 噩梦勋章 1

TakeOn 噩梦勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 噩梦勋章 1

CheckItemAddValue 2 20 > 4

#ACT

Takew 噩梦勋章 1

GIVE 噩梦勋章 1

TakeOn 噩梦勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 噩梦勋章 1

CheckItemAddValue 2 21 > 4

#ACT

Takew 噩梦勋章 1

GIVE 噩梦勋章 1

TakeOn 噩梦勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 噩梦勋章 1

CheckItemAddValue 2 20 > 3

#ACT

Takew 噩梦勋章 1

GIVE 噩梦勋章 1

TakeOn 噩梦勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 噩梦勋章 1

CheckItemAddValue 2 21 > 3

#ACT

Takew 噩梦勋章 1

GIVE 噩梦勋章 1

TakeOn 噩梦勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 毁灭勋章 1

CheckItemAddValue 2 20 > 4

CheckItemAddValue 2 21 > 4

#ACT

Takew 毁灭勋章 1

GIVE 毁灭勋章 1

TakeOn 毁灭勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 毁灭勋章 1

CheckItemAddValue 2 20 > 3

CheckItemAddValue 2 21 > 3

#ACT

Takew 毁灭勋章 1

GIVE 毁灭勋章 1

TakeOn 毁灭勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 毁灭勋章 1

CheckItemAddValue 2 20 > 4

#ACT

Takew 毁灭勋章 1

GIVE 毁灭勋章 1

TakeOn 毁灭勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 毁灭勋章 1

CheckItemAddValue 2 21 > 4

#ACT

Takew 毁灭勋章 1

GIVE 毁灭勋章 1

TakeOn 毁灭勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 毁灭勋章 1

CheckItemAddValue 2 20 > 3

#ACT

Takew 毁灭勋章 1

GIVE 毁灭勋章 1

TakeOn 毁灭勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 毁灭勋章 1

CheckItemAddValue 2 21 > 3

#ACT

Takew 毁灭勋章 1

GIVE 毁灭勋章 1

TakeOn 毁灭勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 轮回勋章 1

CheckItemAddValue 2 20 > 4

CheckItemAddValue 2 21 > 4

#ACT

Takew 轮回勋章 1

GIVE 轮回勋章 1

TakeOn 轮回勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 轮回勋章 1

CheckItemAddValue 2 20 > 3

CheckItemAddValue 2 21 > 3

#ACT

Takew 轮回勋章 1

GIVE 轮回勋章 1

TakeOn 轮回勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 轮回勋章 1

CheckItemAddValue 2 20 > 4

#ACT

Takew 轮回勋章 1

GIVE 轮回勋章 1

TakeOn 轮回勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 轮回勋章 1

CheckItemAddValue 2 21 > 4

#ACT

Takew 轮回勋章 1

GIVE 轮回勋章 1

TakeOn 轮回勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

#IF

CHECKDLGITEMNAME 轮回勋章 1

CheckItemAddValue 2 20 > 3

#ACT

Takew 轮回勋章 1

GIVE 轮回勋章 1

TakeOn 轮回勋章 2

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

UPGRADEITEMEX 2 20 0 1 1

break

#IF

CHECKDLGITEMNAME 轮回勋章 1

CheckItemAddValue 2 21 > 3

#ACT

Takew 轮回勋章 1

GIVE 轮回勋章 1

TakeOn 轮回勋章 2

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

UPGRADEITEMEX 2 21 0 1 1

break

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