[@幸运检测]
{ #IF Check [135] 0 CheckLuckPoint = 10 #ACT SET [135] 1 SetNewItemValue 9 1 = 5 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 #IF Check [135] 0 CheckLuckPoint = 11 #ACT SET [135] 1 SetNewItemValue 9 1 = 10 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 #IF Check [135] 0 CheckLuckPoint = 12 #ACT SET [135] 1 SetNewItemValue 9 1 = 15 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 #IF Check [135] 0 CheckLuckPoint = 13 #ACT SET [135] 1 SetNewItemValue 9 1 = 20 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 #IF Check [135] 1 CheckLuckPoint = 10 #ACT SET [135] 1 SetNewItemValue 9 1 = 5 #IF Check [135] 1 CheckLuckPoint = 11 #ACT SET [135] 1 SetNewItemValue 9 1 = 10 #IF Check [135] 1 CheckLuckPoint = 12 #ACT SET [135] 1 SetNewItemValue 9 1 = 15 #IF Check [135] 1 CheckLuckPoint = 13 #ACT SET [135] 1 SetNewItemValue 9 1 = 20 #IF CheckLuckPoint < 10 #ACT SetNewItemValue 9 1 = 0 SET [135] 0 [@幸运提示] #IF CheckLuckPoint = 10 #ACT SET [135] 1 SetNewItemValue 9 1 = 5 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3 SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% #IF CheckLuckPoint = 11 #ACT SET [135] 1 SetNewItemValue 9 1 = 10 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3 SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% #IF CheckLuckPoint = 12 #ACT SET [135] 1 SetNewItemValue 9 1 = 15 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3 SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% #IF CheckLuckPoint = 13 #ACT SET [135] 1 SetNewItemValue 9 1 = 20 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3 SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% }