[@main]

#IF

#ACT

OPENMERCHANTBIGDLG 113 27 1 4 -30 -100 1 435 20

#say

                    {魔域仙踪测试区元宝记录/AUTOCOLOR=253,251,168,191,250,249,245,254}

<>          <测试区记录元宝数量,可以兑换到新区,记录多少领多少/FCOLOR=250>

<>              <元宝数量:/FCOLOR=146>  <你当前元宝/AUTOCOLOR=254,251,168,191,250,70,245,249,253>:<$GAMEGOLD>

<>       <记录说明:在测试区一定点/FCOLOR=253><【记录测试区元宝】如无记录则无法领取/FCOLOR=249>

<>       <兑换说明:在新区正式开区之后就可以在这领取你兑换的元宝!!/FCOLOR=70>

<>       <温馨提示:元宝只能靠打,测试区提前打元宝记录发展快!!/FCOLOR=254>

<>       <元宝记录不限次数,可以无限记录,但记录完元宝会扣除!/FCOLOR=243>

<>              <记录测试区元宝/@测试区元宝111>     <领取测试区元宝/@领取测试区元宝222>

[@领取测试区元宝222]

#if

equal G20 0

#ACT

messagebox 当前不是正式开区,无法领取元宝!!

break

#if

checkaccountlist ..Market_Def测试元宝点兑换测试区元宝兑换账号.txt

#elseact

messagebox 你测试区无元宝记录,无法领取!!

break

#if

#act

mov S$次数提取0

mov S$次数提取1

mov S$次数提取2

mov S$次数提取3

mov S$次数提取4

mov S$次数提取5

mov S$次数提取6

mov S$次数提取7

mov S$次数提取8

mov S$次数提取9

mov S$次数提取10

mov S$次数提取11

mov S$次数提取12

mov S$次数提取13

mov S$次数提取14

mov S$次数提取15

mov S$次数提取16

mov S$次数提取17

mov S$次数提取18

mov S$次数提取19

mov S$次数提取20

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 0 S$次数提取0

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 1 S$次数提取1

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 2 S$次数提取2

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 3 S$次数提取3

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 4 S$次数提取4

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 5 S$次数提取5

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 6 S$次数提取6

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 7 S$次数提取7

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 8 S$次数提取8

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 9 S$次数提取9

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 10 S$次数提取10

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 11 S$次数提取11

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 12 S$次数提取12

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 13 S$次数提取13

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 14 S$次数提取14

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 15 S$次数提取15

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 16 S$次数提取16

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 17 S$次数提取17

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 18 S$次数提取18

GetListString ..Market_Def测试元宝点兑换账号文件<$USERID>.txt 19 S$次数提取19

#if

CheckStringlength <$STR(S$次数提取0)> > 0

#act

mov P0 <$STR(S$次数提取0)>

MUL P1 P0 1

MOV P3 <$STR(P0)>

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取1)> > 0

#act

mov P0 <$STR(S$次数提取1)>

MUL P1 P0 1

MOV P3 <$STR(P0)>

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取2)> > 0

#act

mov P0 <$STR(S$次数提取2)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取3)> > 0

#act

mov P0 <$STR(S$次数提取3)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取4)> > 0

#act

mov P0 <$STR(S$次数提取4)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取5)> > 0

#act

mov P0 <$STR(S$次数提取5)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取6)> > 0

#act

mov P0 <$STR(S$次数提取6)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取7)> > 0

#act

mov P0 <$STR(S$次数提取7)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取8)> > 0

#act

mov P0 <$STR(S$次数提取8)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取9)> > 0

#act

mov P0 <$STR(S$次数提取9)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取10)> > 0

#act

mov P0 <$STR(S$次数提取10)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取11)> > 0

#act

mov P0 <$STR(S$次数提取11)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取12)> > 0

#act

mov P0 <$STR(S$次数提取12)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取13)> > 0

#act

mov P0 <$STR(S$次数提取13)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取14)> > 0

#act

mov P0 <$STR(S$次数提取14)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取15)> > 0

#act

mov P0 <$STR(S$次数提取15)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取16)> > 0

#act

mov P0 <$STR(S$次数提取16)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取17)> > 0

#act

mov P0 <$STR(S$次数提取17)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取18)> > 0

#act

mov P0 <$STR(S$次数提取18)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

CheckStringlength <$STR(S$次数提取19)> > 0

#act

mov P0 <$STR(S$次数提取19)>

MUL P1 P0 1

GAMEGOLD + <$STR(P1)>

#if

#act

delaccountlist ..Market_Def测试元宝点兑换测试区元宝兑换账号.txt

CLEARNAMELIST ..Market_Def测试元宝点兑换账号文件<$USERID>.txt

SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功领取测试区记录的元宝!崛起了!

SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功领取测试区记录的元宝!崛起了!

SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功领取测试区记录的元宝!崛起了!

SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功领取测试区记录的元宝!崛起了!

messagebox 测试区元宝领取成功,请查看元宝数量!!

break

[@测试区元宝111]

#if

equal G20 1

#ACT

messagebox 当前已经正式开区!!

break

#if

CHECKGAMEGOLD > 0

#elseact

MESSAGEBOX 你当前元宝为0,无法记录!!!!

break

#if

NOT checkaccountlist ..Market_Def测试元宝点兑换测试区元宝兑换账号.txt

#ACT

CreateFile ..Market_Def测试元宝点兑换账号文件<$USERID>.txt

#if

CHECKGAMEGOLD > 0

#ACT

;WriteConfigFileItem ..Market_Def功能配置测试区元宝兑换账号.txt 账号兑换充值 <$USERID> <$GAMEGOLD>

AddTextListEx  ..Market_Def测试元宝点兑换账号文件<$USERID>.txt <$GAMEGOLD>

addaccountlist ..Market_Def测试元宝点兑换测试区元宝兑换账号.txt

GAMEGOLD = 0

SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功记录测试区元宝,正式开区就可以领取!

SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功记录测试区元宝,正式开区就可以领取!

SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功记录测试区元宝,正式开区就可以领取!

SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功记录测试区元宝,正式开区就可以领取!

goto @main

MESSAGEBOX  记录元宝成功,  请在新区开区之后在这领取!!!!

#elseact

MESSAGEBOX 你当前元宝为0,无法记录!!!!

break

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