[@main]

#IF

#ACT

OPENMERCHANTBIGDLG 36 69 1 4 -30 -100 0 455 30

#say

<ImgEx:36:19:20:21:270:-12/@EXIT>   

         <勇士,这里可以把你鉴定的高星装备转移到新的装备上/AUTOCOLOR=151>

         <接受转移的装备将会重新定义属性,高级属性几率加强/AUTOCOLOR=70>

         <转移条件1:需要转移的装备必须大于四星以上/AUTOCOLOR=253>

         <转移条件2:(转星神水只能转移九星)/AUTOCOLOR=250>

         <转移方式1:需要2RMB点/AUTOCOLOR=146>          <RMB点转移/@转移>

         <转移方式2:需要转星神水*1/AUTOCOLOR=146>      <神水 转移/@转移2>

<>      <↓放入主装备↓/AUTOCOLOR=253>          <↓放入副装备↓/AUTOCOLOR=253>      

<ITEMBOX:2:-1:127:35:-22:90:90:10,5,15,26,19,22,64,62:254#请放入主装备>

<ITEMBOX:3:-1:127:176:-38:90:90:10,5,15,26,19,22,64,62:254#请放入接受转移的装备>

[@ItemIntoBox2]

#IF

NOT large <$BOXITEM[2].UPGRADECOUNT> 4

#ACT

ReturnBoxItem 2

MESSAGEBOX \您放入的主装备没有大于5星就不要转移了亲!

break

[@转移]

#IF

NOT CheckBoxItemCount 2

#ACT

MESSAGEBOX \请放入要转移的装备!

break

#IF

NOT CheckBoxItemCount 3

#ACT

MESSAGEBOX \请放入接受转移的装备!

break

#IF

equal <$BOXITEM[2].UPGRADECOUNT> 5

CHECKGAMEPOINT > 1

#ACT

GAMEPOINT – 2

SetUpgradeItem 3

MOVR N91 15000 25000

MOVR N92 12000 19000

MOVR N93 1700 1900

MOVR N94 100000 110000

MOV <$STR(N$附加体力)> <$STR(N91)>

MOV <$STR(N$附加魔力)> <$STR(N92)>

MOV <$STR(N$附加攻击)> <$STR(N93)>

MOV <$STR(N$附加真伤)> <$STR(N94)>

SetNewItemValue -1 9 = 5

CHANGEITEMUPGRADECOUNT -1 = 5

CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:

CHANGECUSTOMITEMTEXTColor -1 146

CHANGECUSTOMITEMABIL -1 1 3 0

CHANGECUSTOMITEMABIL -1 2 3 0

CHANGECUSTOMITEMABIL -1 3 3 0

CHANGECUSTOMITEMABIL -1 4 3 0

CHANGECUSTOMITEMABIL -1 1 2 1

CHANGECUSTOMITEMABIL -1 2 2 2

CHANGECUSTOMITEMABIL -1 3 2 3

CHANGECUSTOMITEMABIL -1 4 2 4

CHANGECUSTOMITEMABIL -1 1 1 3

CHANGECUSTOMITEMABIL -1 2 1 6

CHANGECUSTOMITEMABIL -1 3 1 7

CHANGECUSTOMITEMABIL -1 4 1 9

CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>

CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>

CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>

CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>

CHANGECUSTOMITEMABIL -1 1 0 250

CHANGECUSTOMITEMABIL -1 2 0 253

CHANGECUSTOMITEMABIL -1 3 0 70

CHANGECUSTOMITEMABIL -1 4 0 254

UpDateBoxItem 3

goto @zhuanyi

##ELSEACT

break

#IF

equal <$BOXITEM[2].UPGRADECOUNT> 6

CHECKGAMEPOINT > 1

#ACT

GAMEPOINT – 2

SetUpgradeItem 3

MOVR N91 30000 38000

MOVR N92 22000 23000

MOVR N93 2000 2100

MOVR N94 170000 180000

MOV <$STR(N$附加体力)> <$STR(N91)>

MOV <$STR(N$附加魔力)> <$STR(N92)>

MOV <$STR(N$附加攻击)> <$STR(N93)>

MOV <$STR(N$附加真伤)> <$STR(N94)>

SetNewItemValue -1 9 = 6

CHANGEITEMUPGRADECOUNT -1 = 6

CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:

CHANGECUSTOMITEMTEXTColor -1 146

CHANGECUSTOMITEMABIL -1 1 3 0

CHANGECUSTOMITEMABIL -1 2 3 0

CHANGECUSTOMITEMABIL -1 3 3 0

CHANGECUSTOMITEMABIL -1 4 3 0

CHANGECUSTOMITEMABIL -1 1 2 1

CHANGECUSTOMITEMABIL -1 2 2 2

CHANGECUSTOMITEMABIL -1 3 2 3

CHANGECUSTOMITEMABIL -1 4 2 4

CHANGECUSTOMITEMABIL -1 1 1 3

CHANGECUSTOMITEMABIL -1 2 1 6

CHANGECUSTOMITEMABIL -1 3 1 7

CHANGECUSTOMITEMABIL -1 4 1 9

CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>

CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>

CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>

CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>

CHANGECUSTOMITEMABIL -1 1 0 250

CHANGECUSTOMITEMABIL -1 2 0 253

CHANGECUSTOMITEMABIL -1 3 0 70

CHANGECUSTOMITEMABIL -1 4 0 254

UpDateBoxItem 3

goto @zhuanyi

##ELSEACT

break

#IF

equal <$BOXITEM[2].UPGRADECOUNT> 7

CHECKGAMEPOINT > 1

#ACT

GAMEPOINT – 2

SetUpgradeItem 3

MOVR N91 60000 89000

MOVR N92 35000 40000

MOVR N93 2200 2400

MOVR N94 200000 380000

MOV <$STR(N$附加体力)> <$STR(N91)>

MOV <$STR(N$附加魔力)> <$STR(N92)>

MOV <$STR(N$附加攻击)> <$STR(N93)>

MOV <$STR(N$附加真伤)> <$STR(N94)>

SetNewItemValue -1 9 = 7

CHANGEITEMUPGRADECOUNT -1 = 7

CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:

CHANGECUSTOMITEMTEXTColor -1 146

CHANGECUSTOMITEMABIL -1 1 3 0

CHANGECUSTOMITEMABIL -1 2 3 0

CHANGECUSTOMITEMABIL -1 3 3 0

CHANGECUSTOMITEMABIL -1 4 3 0

CHANGECUSTOMITEMABIL -1 1 2 1

CHANGECUSTOMITEMABIL -1 2 2 2

CHANGECUSTOMITEMABIL -1 3 2 3

CHANGECUSTOMITEMABIL -1 4 2 4

CHANGECUSTOMITEMABIL -1 1 1 3

CHANGECUSTOMITEMABIL -1 2 1 6

CHANGECUSTOMITEMABIL -1 3 1 7

CHANGECUSTOMITEMABIL -1 4 1 9

CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>

CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>

CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>

CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>

CHANGECUSTOMITEMABIL -1 1 0 250

CHANGECUSTOMITEMABIL -1 2 0 253

CHANGECUSTOMITEMABIL -1 3 0 70

CHANGECUSTOMITEMABIL -1 4 0 254

UpDateBoxItem 3

goto @zhuanyi

##ELSEACT

break

#IF

equal <$BOXITEM[2].UPGRADECOUNT> 8

CHECKGAMEPOINT > 1

#ACT

GAMEPOINT – 2

SetUpgradeItem 3

MOVR N91 140000 189000

MOVR N92 70000 90000

MOVR N93 2500 2700

MOVR N94 600000 999999

MOV <$STR(N$附加体力)> <$STR(N91)>

MOV <$STR(N$附加魔力)> <$STR(N92)>

MOV <$STR(N$附加攻击)> <$STR(N93)>

MOV <$STR(N$附加真伤)> <$STR(N94)>

SetNewItemValue -1 9 = 8

CHANGEITEMUPGRADECOUNT -1 = 8

CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:

CHANGECUSTOMITEMTEXTColor -1 146

CHANGECUSTOMITEMABIL -1 1 3 0

CHANGECUSTOMITEMABIL -1 2 3 0

CHANGECUSTOMITEMABIL -1 3 3 0

CHANGECUSTOMITEMABIL -1 4 3 0

CHANGECUSTOMITEMABIL -1 1 2 1

CHANGECUSTOMITEMABIL -1 2 2 2

CHANGECUSTOMITEMABIL -1 3 2 3

CHANGECUSTOMITEMABIL -1 4 2 4

CHANGECUSTOMITEMABIL -1 1 1 3

CHANGECUSTOMITEMABIL -1 2 1 6

CHANGECUSTOMITEMABIL -1 3 1 7

CHANGECUSTOMITEMABIL -1 4 1 9

CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>

CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>

CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>

CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>

CHANGECUSTOMITEMABIL -1 1 0 250

CHANGECUSTOMITEMABIL -1 2 0 253

CHANGECUSTOMITEMABIL -1 3 0 70

CHANGECUSTOMITEMABIL -1 4 0 254

UpDateBoxItem 3

goto @zhuanyi

##ELSEACT

break

#IF

equal <$BOXITEM[2].UPGRADECOUNT> 9

CHECKGAMEPOINT > 1

#ACT

GAMEPOINT – 2

SetUpgradeItem 3

MOVR N91 300000 370000

MOVR N92 100000 130000

MOVR N93 2400 2700

MOVR N94 1711111 2222222

MOV <$STR(N$附加体力)> <$STR(N91)>

MOV <$STR(N$附加魔力)> <$STR(N92)>

MOV <$STR(N$附加攻击)> <$STR(N93)>

MOV <$STR(N$附加真伤)> <$STR(N94)>

SetNewItemValue -1 9 = 9

CHANGEITEMUPGRADECOUNT -1 = 9

CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:

CHANGECUSTOMITEMTEXTColor -1 146

CHANGECUSTOMITEMABIL -1 1 3 0

CHANGECUSTOMITEMABIL -1 2 3 0

CHANGECUSTOMITEMABIL -1 3 3 0

CHANGECUSTOMITEMABIL -1 4 3 0

CHANGECUSTOMITEMABIL -1 1 2 1

CHANGECUSTOMITEMABIL -1 2 2 2

CHANGECUSTOMITEMABIL -1 3 2 3

CHANGECUSTOMITEMABIL -1 4 2 4

CHANGECUSTOMITEMABIL -1 1 1 3

CHANGECUSTOMITEMABIL -1 2 1 6

CHANGECUSTOMITEMABIL -1 3 1 7

CHANGECUSTOMITEMABIL -1 4 1 9

CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>

CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>

CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>

CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>

CHANGECUSTOMITEMABIL -1 1 0 250

CHANGECUSTOMITEMABIL -1 2 0 253

CHANGECUSTOMITEMABIL -1 3 0 70

CHANGECUSTOMITEMABIL -1 4 0 254

UpDateBoxItem 3

goto @zhuanyi

##ELSEACT

break

[@转移2]

#IF

NOT CheckBoxItemCount 2

#ACT

MESSAGEBOX \请放入要转移的装备!

break

#IF

NOT CheckBoxItemCount 3

#ACT

MESSAGEBOX \请放入接受转移的装备!

break

#IF

equal <$BOXITEM[2].UPGRADECOUNT> 9

checkitem 转星神水 1

#ACT

TAKE 转星神水  1

SetUpgradeItem 3

MOVR N91 300000 370000

MOVR N92 100000 130000

MOVR N93 2400 2700

MOVR N94 1711111 2222222

MOV <$STR(N$附加体力)> <$STR(N91)>

MOV <$STR(N$附加魔力)> <$STR(N92)>

MOV <$STR(N$附加攻击)> <$STR(N93)>

MOV <$STR(N$附加真伤)> <$STR(N94)>

SetNewItemValue -1 9 = 9

CHANGEITEMUPGRADECOUNT -1 = 9

CHANGECUSTOMITEMTEXT -1 [神圣鉴定]:

CHANGECUSTOMITEMTEXTColor -1 146

CHANGECUSTOMITEMABIL -1 1 3 0

CHANGECUSTOMITEMABIL -1 2 3 0

CHANGECUSTOMITEMABIL -1 3 3 0

CHANGECUSTOMITEMABIL -1 4 3 0

CHANGECUSTOMITEMABIL -1 1 2 1

CHANGECUSTOMITEMABIL -1 2 2 2

CHANGECUSTOMITEMABIL -1 3 2 3

CHANGECUSTOMITEMABIL -1 4 2 4

CHANGECUSTOMITEMABIL -1 1 1 3

CHANGECUSTOMITEMABIL -1 2 1 6

CHANGECUSTOMITEMABIL -1 3 1 7

CHANGECUSTOMITEMABIL -1 4 1 9

CHANGECUSTOMITEMVALUE -1 1 = <$STR(N$附加攻击)>

CHANGECUSTOMITEMVALUE -1 2 = <$STR(N$附加体力)>

CHANGECUSTOMITEMVALUE -1 3 = <$STR(N$附加魔力)>

CHANGECUSTOMITEMVALUE -1 4 = <$STR(N$附加真伤)>

UpDateBoxItem 3

goto @zhuanyi

##ELSEACT

break

[@zhuanyi]

#IF

#ACT

SetUpgradeItem 2

#IF

#ACT

MOVR N11 2000 3000

MOVR N12 800 2000

MOVR N13 399 599

MOVR N14 13000 18000

SetNewItemValue -1 9 = 1

CHANGEITEMUPGRADECOUNT -1 = 1

CHANGECUSTOMITEMVALUE -1 1 = <$STR(N11)>

CHANGECUSTOMITEMVALUE -1 2 = <$STR(N12)>

CHANGECUSTOMITEMVALUE -1 3 = <$STR(N13)>

CHANGECUSTOMITEMVALUE -1 4 = <$STR(N14)>

UpDateBoxItem 2

ReturnBoxItem 2

ReturnBoxItem 3

break

 

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