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#ACT OPENMERCHANTBIGDLG 14 742 0 0 10 0 0 0 0 #say  <Img:233:0:360:0/@EXIT>                   <我这里可以给武器锻造洗练/SCOLOR=253>   < 〓〓〓〓〓〓〓〓〓/SCOLOR=70>  <独家BUFF系统/SCOLOR=251>  <〓〓〓〓〓〓〓〓〓/SCOLOR=70>    <锻造师:我这里可以给武器锻造,[锻造属性]星星越高越好/SCOLOR=249>    <满10点升一个星星,例如锻造属性为一星,那只能锻造至一星/SCOLOR=249>    <4个星星以上的武器会额外附加元素属性/SCOLOR=249>                  <武器可分1-7星锻造品质/AUTOCOLOR=254,251,168,191,250,70,245,249,253>    <初始的武器星星低了可以去洗练武器,洗练会清除一切锻造属性/SCOLOR=251>       <开始锻造武器/@衣服buff附魔>                        <洗练武器|250#每次洗练固定收费50W金币/@武器星级> <PlayImg:0:3150:1:300:168:-14:0>     [@武器星级] #SAY  放入武器→<ITEMBOX:2:22:3234:6:-12:41:38:53,5:放入需要洗练的武器> ←放入武器 <PlayImg:14:2650:8:100:-10:-50:1> <PlayImg:0:2848:4:800:-25:-55:1>           <开始洗练/@开始洗星星>           <返回首页/@main> <Img:233:0:190:-335/@EXIT> <PlayImg:0:560:10:300:87:-257:1> #ACT OPENMERCHANTBIGDLG 14 760 1 4 0 0 1 370 15 break   [@ItemIntoBox2] #ACT SetUpgradeItem 2 mov S22 <$BOXITEM[2].NAME> GOTO @重生类型判断2 break   [@重生类型判断2] #if CheckTextList ..QuestDiary列表文件可锻造装备列表.txt <$STR(S22)> #ACT SetUpgradeItem 2 #elseact ReturnBoxItem 2 MESSAGEBOX  指定的武器才可以洗练   [@开始洗星星] #IF Equal <$BOXITEM[2].NAME_G>  #ACT MessageBox 洗练失败,你还没有把武器放进去。 break   #IF NOT Equal <$BOXITEM[2].NAME_G>  #ACT goto @几率锻造1212   [@几率锻造1212] #IF checkgold 500000 #ACT take 金币 500000 ChangeItemUpgradeCount -1 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0 CHANGECUSTOMITEMVALUE -1 0 = 0 CHANGECUSTOMITEMVALUE -1 1 = 0 CHANGECUSTOMITEMVALUE -1 2 = 0 CHANGECUSTOMITEMVALUE -1 3 = 0 CHANGECUSTOMITEMVALUE -1 4 = 0 CHANGECUSTOMITEMVALUE -1 5 = 0 CHANGECUSTOMITEMVALUE -1 6 = 0 CHANGECUSTOMITEMVALUE -1 7 = 0 CHANGECUSTOMITEMVALUE -1 8 = 0 CHANGECUSTOMITEMVALUE -1 9 = 0 SetNewItemValue -1 0 = 0 SetNewItemValue -1 1 = 0 SetNewItemValue -1 2 = 0 SetNewItemValue -1 3 = 0 SetNewItemValue -1 4 = 0 SetNewItemValue -1 5 = 0 SetNewItemValue -1 6 = 0 SetNewItemValue -1 7 = 0 SetNewItemValue -1 8 = 0 SetNewItemValue -1 9 = 0 SetNewItemValue -1 10 = 0 goto @开始了锻造1231 #elseact SENDMSG 5 洗练锻造属性需要50W金币       [@开始了锻造1231] #if RANDOM 50 #ACT CHANGECUSTOMITEMTEXT -1 [锻造属性]:七星 ;修改备注名称颜色 CHANGECUSTOMITEMTEXTCOLOR -1 243 ChangeItemNameColor -1 241 CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10 CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22 CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2 CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:  SENDMSG 6 洗练成功 SENDMOVEMSG 0 241 255 100 1 【<$USERNAME>】在武器锻造师把【<$BOXITEM[2].NAME>】洗练出了七星的锻造属性 UpDateBoxItem 2 ReturnBoxItem 2 break   #if RANDOM 40 #ACT CHANGECUSTOMITEMTEXT -1 [锻造属性]:六星 ;修改备注名称颜色 CHANGECUSTOMITEMTEXTCOLOR -1 243 ChangeItemNameColor -1 249 CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10 CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22 CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2 CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:  SENDMSG 6 洗练成功 SENDMOVEMSG 0 241 255 100 1 【<$USERNAME>】在武器锻造师把【<$BOXITEM[2].NAME>】洗练出了六星的锻造属性 UpDateBoxItem 2 ReturnBoxItem 2 break   #if RANDOM 30 #ACT CHANGECUSTOMITEMTEXT -1 [锻造属性]:五星 ;修改备注名称颜色 CHANGECUSTOMITEMTEXTCOLOR -1 243 ChangeItemNameColor -1 253 CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10 CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22 CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2 CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:  SENDMSG 6 洗练成功 SendCenterMsg 249 0 【<$USERNAME>】在武器锻造师把【<$BOXITEM[2].NAME>】洗练出了五星的锻造属性 1 10 UpDateBoxItem 2 ReturnBoxItem 2 break   #if RANDOM 20 #ACT CHANGECUSTOMITEMTEXT -1 [锻造属性]:四星 ;修改备注名称颜色 CHANGECUSTOMITEMTEXTCOLOR -1 243 ChangeItemNameColor -1 229 CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10 CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22 CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2 CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:  SENDMSG 6 洗练成功 SendCenterMsg 249 0 【<$USERNAME>】在武器锻造师把【<$BOXITEM[2].NAME>】洗练出了四星的锻造属性 1 10 UpDateBoxItem 2 ReturnBoxItem 2 break   #if RANDOM 5 #ACT CHANGECUSTOMITEMTEXT -1 [锻造属性]:三星 ;修改备注名称颜色 CHANGECUSTOMITEMTEXTCOLOR -1 243 ChangeItemNameColor -1 254 CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10 CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22 CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2 CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:  SENDMSG 6 洗练成功 UpDateBoxItem 2 ReturnBoxItem 2 break   #if #ACT CHANGECUSTOMITEMTEXT -1 [锻造属性]:二星 ;修改备注名称颜色 CHANGECUSTOMITEMTEXTCOLOR -1 254 ChangeItemNameColor -1 250 CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10 CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22 CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2 CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:  SENDMSG 6 洗练成功 UpDateBoxItem 2 ReturnBoxItem 2 break     [@衣服buff附魔] #SAY  放入武器→<ITEMBOX:1:22:3234:6:-12:41:38:53,5:放入需要锻造的武器> ←放入武器 <PlayImg:14:2650:8:100:-10:-50:1> <PlayImg:0:2848:4:800:-25:-55:1>           <确定锻造/@开始衣服附魔>           <返回首页/@main> <Img:233:0:190:-335/@EXIT> <PlayImg:0:3151:1:800:79:-269:1> #ACT OPENMERCHANTBIGDLG 14 760 1 4 0 0 1 370 15 break   [@ItemIntoBox1] #ACT SetUpgradeItem 1 mov S22 <$BOXITEM[1].NAME> GOTO @重生类型21 break   [@重生类型21] #if CheckTextList ..QuestDiary列表文件可锻造装备列表.txt <$STR(S22)> #ACT SetUpgradeItem 1 GOTO @判断23 #elseact ReturnBoxItem 1 MESSAGEBOX  指定的武器才可以锻造   [@判断23] #IF CheckItemupgradeCount -1 1 = 6 #ACT SENDMSG 7 您当前放入的是【六星属性武器】请确定包袱内有【金币70万】 break #IF CheckItemupgradeCount -1 1 = 5 #ACT SENDMSG 7 您当前放入的是【五星属性武器】请确定包袱内有【金币60万】 break #IF CheckItemupgradeCount -1 1 = 4 #ACT SENDMSG 7 您当前放入的是【四星属性武器】请确定包袱内有【金币50万】 break #IF CheckItemupgradeCount -1 1 = 3 #ACT SENDMSG 7 您当前放入的是【三星属性武器】请确定包袱内有【金币40万】 break #IF CheckItemupgradeCount -1 1 = 2 #ACT SENDMSG 7 您当前放入的是【二星属性武器】请确定包袱内有【金币30万】 break #IF CheckItemupgradeCount -1 1 = 1 #ACT SENDMSG 7 您当前放入的是【一星属性武器】请确定包袱内有【金币20万】 break #IF CheckItemupgradeCount -1 1 = 0 #ACT SENDMSG 7 您当前放入的【武器没有星级】请确定包袱内有【金币10万】 break #elseact ReturnBoxItem 1 MESSAGEBOX  您当前放入的装备无法锻造     [@开始衣服附魔] #IF Equal <$BOXITEM[1].NAME_G>  #ACT MessageBox 锻造失败,你还没有把武器放进去。 break   #IF NOT Equal <$BOXITEM[1].NAME_G>  #ACT goto @几率锻造   [@几率锻造] #if CheckItemNameColor -1 255 #act goto @传说武器11 break   #if CheckItemNameColor -1 250 #act goto @传说武器22 break   #if CheckItemNameColor -1 254 #act goto @传说武器33 break   #if CheckItemNameColor -1 229 #act goto @传说武器44 break   #if CheckItemNameColor -1 253 #act goto @传说武器55 break   #if CheckItemNameColor -1 249 #act goto @传说武器66 break   #if CheckItemNameColor -1 241 #act goto @传说武器77 break #elseact ReturnBoxItem 1 MESSAGEBOX  武器要经过佩戴出锻造经验条才可以锻造     [@传说武器11] #if CheckItemupgradeCount -1 1 = 1 #ACT SENDMSG 5 此武器只能锻造到一星等级 #elseact goto @开始锻造01         [@开始锻造01] #IF checkgold 700000 CheckItemupgradeCount -1 1 = 6 #ACT take 金币 700000 goto @开始了锻造1 break #IF checkgold 600000 CheckItemupgradeCount -1 1 = 5 #ACT take 金币 600000 goto @开始了锻造1 break #IF checkgold 500000 CheckItemupgradeCount -1 1 = 4 #ACT take 金币 500000 goto @开始了锻造1 break #IF checkgold 400000 CheckItemupgradeCount -1 1 = 3 #ACT take 金币 400000 goto @开始了锻造1 break #IF checkgold 300000 CheckItemupgradeCount -1 1 = 2 #ACT take 金币 300000 goto @开始了锻造1 break #IF checkgold 200000 CheckItemupgradeCount -1 1 = 1 #ACT take 金币 200000 goto @开始了锻造1 break #IF checkgold 100000 CheckItemupgradeCount -1 1 = 0 #ACT take 金币 100000 goto @开始了锻造1 #elseact SENDMSG 5 金币不足 break     [@开始了锻造1] #IF RANDOM 2 CheckItemupgradeCount -1 1 < 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器111 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 4 CheckItemupgradeCount -1 1 > 1 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器111 SENDMSG 6 您的武器锻造成功 break #elseact goto @几率锻造1     [@几率锻造1] #IF RANDOM 2 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 > 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #IF RANDOM 5 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 < 3 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #elseact UpDateBoxItem 1 SENDMSG 7 很可惜,您的装备锻造失败了,等级不变   [@传说武器111] #IF CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 goto @元素检测   ;————————————————–   [@传说武器22] #if CheckItemupgradeCount -1 1 = 2 #ACT SENDMSG 5 此武器只能锻造到二星等级 #elseact goto @开始锻造02       [@开始锻造02] #IF checkgold 700000 CheckItemupgradeCount -1 1 = 6 #ACT take 金币 700000 goto @开始了锻造2 break #IF checkgold 600000 CheckItemupgradeCount -1 1 = 5 #ACT take 金币 600000 goto @开始了锻造2 break #IF checkgold 500000 CheckItemupgradeCount -1 1 = 4 #ACT take 金币 500000 goto @开始了锻造2 break #IF checkgold 400000 CheckItemupgradeCount -1 1 = 3 #ACT take 金币 400000 goto @开始了锻造2 break #IF checkgold 300000 CheckItemupgradeCount -1 1 = 2 #ACT take 金币 300000 goto @开始了锻造2 break #IF checkgold 200000 CheckItemupgradeCount -1 1 = 1 #ACT take 金币 200000 goto @开始了锻造2 break #IF checkgold 100000 CheckItemupgradeCount -1 1 = 0 #ACT take 金币 100000 goto @开始了锻造2 #elseact SENDMSG 5 金币不足 break     [@开始了锻造2] #IF RANDOM 2 CheckItemupgradeCount -1 1 < 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器222 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 4 CheckItemupgradeCount -1 1 > 1 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器222 SENDMSG 6 您的武器锻造成功 break #elseact goto @几率锻造2     [@几率锻造2] #IF RANDOM 2 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 > 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #IF RANDOM 5 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 < 3 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #elseact UpDateBoxItem 1 SENDMSG 7 很可惜,您的装备锻造失败了,等级不变   [@传说武器222] #IF CheckItemupgradeCount -1 1 = 1 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1  goto @元素检测 break   #IF CheckItemupgradeCount -1 1 < 1 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 10 goto @元素检测 break   ;————————————————–   [@传说武器33] #if CheckItemupgradeCount -1 1 = 3 #ACT SENDMSG 5 此武器只能锻造到三星等级 #elseact goto @开始锻造03       [@开始锻造03] #IF checkgold 700000 CheckItemupgradeCount -1 1 = 6 #ACT take 金币 700000 goto @开始了锻造3 break #IF checkgold 600000 CheckItemupgradeCount -1 1 = 5 #ACT take 金币 600000 goto @开始了锻造3 break #IF checkgold 500000 CheckItemupgradeCount -1 1 = 4 #ACT take 金币 500000 goto @开始了锻造3 break #IF checkgold 400000 CheckItemupgradeCount -1 1 = 3 #ACT take 金币 400000 goto @开始了锻造3 break #IF checkgold 300000 CheckItemupgradeCount -1 1 = 2 #ACT take 金币 300000 goto @开始了锻造3 break #IF checkgold 200000 CheckItemupgradeCount -1 1 = 1 #ACT take 金币 200000 goto @开始了锻造3 break #IF checkgold 100000 CheckItemupgradeCount -1 1 = 0 #ACT take 金币 100000 goto @开始了锻造3 #elseact SENDMSG 5 金币不足 break     [@开始了锻造3] #IF RANDOM 2 CheckItemupgradeCount -1 1 < 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器333 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 4 CheckItemupgradeCount -1 1 > 1 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器333 SENDMSG 6 您的武器锻造成功 break #elseact goto @几率锻造3     [@几率锻造3] #IF RANDOM 2 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 > 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #IF RANDOM 5 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 < 3 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #elseact UpDateBoxItem 1 SENDMSG 7 很可惜,您的装备锻造失败了,等级不变   [@传说武器333] #IF CheckItemupgradeCount -1 1 = 2 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 4 + 1 CHANGECUSTOMITEMVALUE -1 5 + 1 CHANGECUSTOMITEMVALUE -1 6 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 4 3 0 CHANGECUSTOMITEMABIL -1 5 3 0 CHANGECUSTOMITEMABIL -1 6 3 0 goto @元素检测 break   #IF CheckItemupgradeCount -1 1 < 2 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 10 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 4 + 1 CHANGECUSTOMITEMVALUE -1 5 + 1 CHANGECUSTOMITEMVALUE -1 6 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 4 3 0 CHANGECUSTOMITEMABIL -1 5 3 0 CHANGECUSTOMITEMABIL -1 6 3 0 goto @元素检测 break   ;————————————————–   [@传说武器44] #if CheckItemupgradeCount -1 1 = 4 #ACT SENDMSG 5 此武器只能锻造到四星等级 #elseact goto @开始锻造04       [@开始锻造04] #IF checkgold 700000 CheckItemupgradeCount -1 1 = 6 #ACT take 金币 700000 goto @开始了锻造4 break #IF checkgold 600000 CheckItemupgradeCount -1 1 = 5 #ACT take 金币 600000 goto @开始了锻造4 break #IF checkgold 500000 CheckItemupgradeCount -1 1 = 4 #ACT take 金币 500000 goto @开始了锻造4 break #IF checkgold 400000 CheckItemupgradeCount -1 1 = 3 #ACT take 金币 400000 goto @开始了锻造4 break #IF checkgold 300000 CheckItemupgradeCount -1 1 = 2 #ACT take 金币 300000 goto @开始了锻造4 break #IF checkgold 200000 CheckItemupgradeCount -1 1 = 1 #ACT take 金币 200000 goto @开始了锻造4 break #IF checkgold 100000 CheckItemupgradeCount -1 1 = 0 #ACT take 金币 100000 goto @开始了锻造4 #elseact SENDMSG 5 金币不足 break     [@开始了锻造4] #IF RANDOM 2 CheckItemupgradeCount -1 1 < 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器444 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 4 CheckItemupgradeCount -1 1 > 1 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器444 SENDMSG 6 您的武器锻造成功 break #elseact goto @几率锻造4     [@几率锻造4] #IF RANDOM 2 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 > 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #IF RANDOM 5 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 < 3 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #elseact UpDateBoxItem 1 SENDMSG 7 很可惜,您的装备锻造失败了,等级不变   [@传说武器444] #IF CheckItemupgradeCount -1 1 = 3 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 4 + 2 CHANGECUSTOMITEMVALUE -1 5 + 2 CHANGECUSTOMITEMVALUE -1 6 + 2 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 4 3 0 CHANGECUSTOMITEMABIL -1 5 3 0 CHANGECUSTOMITEMABIL -1 6 3 0 goto @元素检测 break   #IF CheckItemupgradeCount -1 1 < 3 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 10 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 4 + 2 CHANGECUSTOMITEMVALUE -1 5 + 2 CHANGECUSTOMITEMVALUE -1 6 + 2 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 4 3 0 CHANGECUSTOMITEMABIL -1 5 3 0 CHANGECUSTOMITEMABIL -1 6 3 0 goto @元素检测 break   ;————————————————–   [@传说武器55] #if CheckItemupgradeCount -1 1 = 5 #ACT SENDMSG 5 此武器只能锻造到五星等级 #elseact goto @开始锻造05       [@开始锻造05] #IF checkgold 700000 CheckItemupgradeCount -1 1 = 6 #ACT take 金币 700000 goto @开始了锻造5 break #IF checkgold 600000 CheckItemupgradeCount -1 1 = 5 #ACT take 金币 600000 goto @开始了锻造5 break #IF checkgold 500000 CheckItemupgradeCount -1 1 = 4 #ACT take 金币 500000 goto @开始了锻造5 break #IF checkgold 400000 CheckItemupgradeCount -1 1 = 3 #ACT take 金币 400000 goto @开始了锻造5 break #IF checkgold 300000 CheckItemupgradeCount -1 1 = 2 #ACT take 金币 300000 goto @开始了锻造5 break #IF checkgold 200000 CheckItemupgradeCount -1 1 = 1 #ACT take 金币 200000 goto @开始了锻造5 break #IF checkgold 100000 CheckItemupgradeCount -1 1 = 0 #ACT take 金币 100000 goto @开始了锻造5 #elseact SENDMSG 5 金币不足 break     [@开始了锻造5] #IF RANDOM 8 CheckItemupgradeCount -1 1 > 4 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器555 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 2 CheckItemupgradeCount -1 1 < 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器555 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 4 CheckItemupgradeCount -1 1 > 1 CheckItemupgradeCount -1 1 < 5 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器555 SENDMSG 6 您的武器锻造成功 break #elseact goto @几率锻造5     [@几率锻造5] #IF RANDOM 2 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 > 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #IF RANDOM 5 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 < 3 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #elseact UpDateBoxItem 1 SENDMSG 7 很可惜,您的装备锻造失败了,等级不变   [@传说武器555] #IF CheckItemupgradeCount -1 1 = 4 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 3 + 1 CHANGECUSTOMITEMVALUE -1 4 + 1 CHANGECUSTOMITEMVALUE -1 5 + 1 CHANGECUSTOMITEMVALUE -1 6 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 3 0 249 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 3 1 6 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 3 2 5 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 3 3 1 CHANGECUSTOMITEMABIL -1 4 3 1 CHANGECUSTOMITEMABIL -1 5 3 1 CHANGECUSTOMITEMABIL -1 6 3 1 goto @元素检测 break   #IF CheckItemupgradeCount -1 1 < 4 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 10 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 3 + 1 CHANGECUSTOMITEMVALUE -1 4 + 1 CHANGECUSTOMITEMVALUE -1 5 + 1 CHANGECUSTOMITEMVALUE -1 6 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 3 0 249 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 3 1 6 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 3 2 5 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 3 3 1 CHANGECUSTOMITEMABIL -1 4 3 1 CHANGECUSTOMITEMABIL -1 5 3 1 CHANGECUSTOMITEMABIL -1 6 3 1 goto @元素检测 break   ;————————————————–   [@传说武器66] #if CheckItemupgradeCount -1 1 = 6 #ACT SENDMSG 5 此武器只能锻造到六星等级 #elseact goto @开始锻造06       [@开始锻造06] #IF checkgold 700000 CheckItemupgradeCount -1 1 = 6 #ACT take 金币 700000 goto @开始了锻造6 break #IF checkgold 600000 CheckItemupgradeCount -1 1 = 5 #ACT take 金币 600000 goto @开始了锻造6 break #IF checkgold 500000 CheckItemupgradeCount -1 1 = 4 #ACT take 金币 500000 goto @开始了锻造6 break #IF checkgold 400000 CheckItemupgradeCount -1 1 = 3 #ACT take 金币 400000 goto @开始了锻造6 break #IF checkgold 300000 CheckItemupgradeCount -1 1 = 2 #ACT take 金币 300000 goto @开始了锻造6 break #IF checkgold 200000 CheckItemupgradeCount -1 1 = 1 #ACT take 金币 200000 goto @开始了锻造6 break #IF checkgold 100000 CheckItemupgradeCount -1 1 = 0 #ACT take 金币 100000 goto @开始了锻造6 #elseact SENDMSG 5 金币不足 break     [@开始了锻造6] #IF RANDOM 8 CheckItemupgradeCount -1 1 > 4 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器666 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 2 CheckItemupgradeCount -1 1 < 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器666 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 4 CheckItemupgradeCount -1 1 > 1 CheckItemupgradeCount -1 1 < 5 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器666 SENDMSG 6 您的武器锻造成功 break #elseact goto @几率锻造6     [@几率锻造6] #IF RANDOM 2 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 > 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #IF RANDOM 5 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 < 3 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #elseact UpDateBoxItem 1 SENDMSG 7 很可惜,您的装备锻造失败了,等级不变   [@传说武器666] #IF CheckItemupgradeCount -1 1 = 5 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 3 + 1 CHANGECUSTOMITEMVALUE -1 4 + 2 CHANGECUSTOMITEMVALUE -1 5 + 2 CHANGECUSTOMITEMVALUE -1 6 + 2 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 3 0 249 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 3 1 6 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 3 2 5 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 3 3 1 CHANGECUSTOMITEMABIL -1 4 3 1 CHANGECUSTOMITEMABIL -1 5 3 1 CHANGECUSTOMITEMABIL -1 6 3 1 goto @元素检测 break   #IF CheckItemupgradeCount -1 1 < 5 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 10 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 3 + 1 CHANGECUSTOMITEMVALUE -1 4 + 2 CHANGECUSTOMITEMVALUE -1 5 + 2 CHANGECUSTOMITEMVALUE -1 6 + 2 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 3 0 249 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 3 1 6 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 3 2 5 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 3 3 1 CHANGECUSTOMITEMABIL -1 4 3 1 CHANGECUSTOMITEMABIL -1 5 3 1 CHANGECUSTOMITEMABIL -1 6 3 1 goto @元素检测 break   ;————————————————–   [@传说武器77] #if CheckItemupgradeCount -1 1 = 7 #ACT SENDMSG 5 此武器只能锻造到七星等级 #elseact goto @开始锻造07       [@开始锻造07] #IF checkgold 700000 CheckItemupgradeCount -1 1 = 6 #ACT take 金币 700000 goto @开始了锻造7 break #IF checkgold 600000 CheckItemupgradeCount -1 1 = 5 #ACT take 金币 600000 goto @开始了锻造7 break #IF checkgold 500000 CheckItemupgradeCount -1 1 = 4 #ACT take 金币 500000 goto @开始了锻造7 break #IF checkgold 400000 CheckItemupgradeCount -1 1 = 3 #ACT take 金币 400000 goto @开始了锻造7 break #IF checkgold 300000 CheckItemupgradeCount -1 1 = 2 #ACT take 金币 300000 goto @开始了锻造7 break #IF checkgold 200000 CheckItemupgradeCount -1 1 = 1 #ACT take 金币 200000 goto @开始了锻造7 break #IF checkgold 100000 CheckItemupgradeCount -1 1 = 0 #ACT take 金币 100000 goto @开始了锻造7 #elseact SENDMSG 5 金币不足 break   [@开始了锻造7] #IF RANDOM 8 CheckItemupgradeCount -1 1 > 4 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器777 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 2 CheckItemupgradeCount -1 1 < 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器777 SENDMSG 6 您的武器锻造成功 break   #IF RANDOM 4 CheckItemupgradeCount -1 1 > 1 CheckItemupgradeCount -1 1 < 5 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 0 + 1 CHANGECUSTOMITEMVALUE -1 1 + 1 CHANGECUSTOMITEMVALUE -1 2 + 1 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 0 0 251 CHANGECUSTOMITEMABIL -1 1 0 251 CHANGECUSTOMITEMABIL -1 2 0 251 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 0 1 3 CHANGECUSTOMITEMABIL -1 1 1 4 CHANGECUSTOMITEMABIL -1 2 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 0 2 2 CHANGECUSTOMITEMABIL -1 1 2 3 CHANGECUSTOMITEMABIL -1 2 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 0 3 0 CHANGECUSTOMITEMABIL -1 1 3 0 CHANGECUSTOMITEMABIL -1 2 3 0 UpDateBoxItem 1 SetUpgradeItem 1 goto @传说武器777 SENDMSG 6 您的武器锻造成功 break #elseact goto @几率锻造7     [@几率锻造7] #IF RANDOM 2 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 > 2 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #IF RANDOM 5 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 1 CheckItemupgradeCount -1 1 < 3 #ACT CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 2 SetUpgradeItem 1 CHANGECUSTOMITEMVALUE -1 0 – 1 CHANGECUSTOMITEMVALUE -1 1 – 1 CHANGECUSTOMITEMVALUE -1 2 – 1 UpDateBoxItem 1 SENDMSG 5 您的武器锻造失败,锻造经验下掉2点 break #elseact UpDateBoxItem 1 SENDMSG 7 很可惜,您的装备锻造失败了,等级不变   [@传说武器777] #IF CheckItemupgradeCount -1 1 = 6 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 3 + 3 CHANGECUSTOMITEMVALUE -1 4 + 2 CHANGECUSTOMITEMVALUE -1 5 + 2 CHANGECUSTOMITEMVALUE -1 6 + 2 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 3 0 249 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 3 1 6 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 3 2 5 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 3 3 1 CHANGECUSTOMITEMABIL -1 4 3 1 CHANGECUSTOMITEMABIL -1 5 3 1 CHANGECUSTOMITEMABIL -1 6 3 1 goto @元素检测 break   #IF CheckItemupgradeCount -1 1 < 6 CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10 #ACT ChangeItemUpgradeCount -1 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 – 10 ;自定义对应属性位置的数值 CHANGECUSTOMITEMVALUE -1 3 + 3 CHANGECUSTOMITEMVALUE -1 4 + 2 CHANGECUSTOMITEMVALUE -1 5 + 2 CHANGECUSTOMITEMVALUE -1 6 + 2 ;自定义属性说明的颜色 CHANGECUSTOMITEMABIL -1 3 0 249 CHANGECUSTOMITEMABIL -1 4 0 254 CHANGECUSTOMITEMABIL -1 5 0 254 CHANGECUSTOMITEMABIL -1 6 0 254 ;自定义属性代表的位置 CHANGECUSTOMITEMABIL -1 3 1 6 CHANGECUSTOMITEMABIL -1 4 1 3 CHANGECUSTOMITEMABIL -1 5 1 4 CHANGECUSTOMITEMABIL -1 6 1 5 ;自定义属性显示的格式 CHANGECUSTOMITEMABIL -1 3 2 5 CHANGECUSTOMITEMABIL -1 4 2 2 CHANGECUSTOMITEMABIL -1 5 2 3 CHANGECUSTOMITEMABIL -1 6 2 4 ;自定义属性是否百分比 CHANGECUSTOMITEMABIL -1 3 3 1 CHANGECUSTOMITEMABIL -1 4 3 1 CHANGECUSTOMITEMABIL -1 5 3 1 CHANGECUSTOMITEMABIL -1 6 3 1 goto @元素检测 break   ;————————————————–     [@元素检测] #IF CheckItemupgradeCount -1 1 = 4 #ACT movr S86 0 7 SetNewItemValue -1 <$STR(S86)> = 3 UpDateBoxItem 1 ReturnBoxItem 1 break #IF CheckItemupgradeCount -1 1 = 5 #ACT movr S87 0 7 SetNewItemValue -1 <$STR(S87)> = 4 SetNewItemValue -1 <$STR(S87)> = 4 UpDateBoxItem 1 ReturnBoxItem 1 break #IF CheckItemupgradeCount -1 1 = 6 #ACT movr S88 0 7 SetNewItemValue -1 <$STR(S88)> = 5 SetNewItemValue -1 <$STR(S88)> = 5 SetNewItemValue -1 <$STR(S88)> = 5 UpDateBoxItem 1 ReturnBoxItem 1 break #IF CheckItemupgradeCount -1 1 = 7 #ACT movr S89 0 7 SetNewItemValue -1 <$STR(S89)> = 6 SetNewItemValue -1 <$STR(S89)> = 6 SetNewItemValue -1 <$STR(S89)> = 6 SetNewItemValue -1 <$STR(S89)> = 6 UpDateBoxItem 1 ReturnBoxItem 1 break #IF CheckItemupgradeCount -1 1 < 4 #ACT UpDateBoxItem 1 ReturnBoxItem 1 break  

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