[@幸运检测]

{

#IF

Check [135] 0

CheckLuckPoint = 10

#ACT

SET [135] 1

SetNewItemValue 9 1 = 5

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3

#IF

Check [135] 0

CheckLuckPoint = 11

#ACT

SET [135] 1

SetNewItemValue 9 1 = 10

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3

#IF

Check [135] 0

CheckLuckPoint = 12

#ACT

SET [135] 1

SetNewItemValue 9 1 = 15

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3

#IF

Check [135] 0

CheckLuckPoint = 13

#ACT

SET [135] 1

SetNewItemValue 9 1 = 20

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3

#IF

Check [135] 1

CheckLuckPoint = 10

#ACT

SET [135] 1

SetNewItemValue 9 1 = 5

#IF

Check [135] 1

CheckLuckPoint = 11

#ACT

SET [135] 1

SetNewItemValue 9 1 = 10

#IF

Check [135] 1

CheckLuckPoint = 12

#ACT

SET [135] 1

SetNewItemValue 9 1 = 15

#IF

Check [135] 1

CheckLuckPoint = 13

#ACT

SET [135] 1

SetNewItemValue 9 1 = 20

#IF

CheckLuckPoint < 10

#ACT

SetNewItemValue 9 1 = 0

SET [135] 0

[@幸运提示]

#IF

CheckLuckPoint = 10

#ACT

SET [135] 1

SetNewItemValue 9 1 = 5

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3

SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5%

#IF

CheckLuckPoint = 11

#ACT

SET [135] 1

SetNewItemValue 9 1 = 10

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3

SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10%

#IF

CheckLuckPoint = 12

#ACT

SET [135] 1

SetNewItemValue 9 1 = 15

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3

SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15%

#IF

CheckLuckPoint = 13

#ACT

SET [135] 1

SetNewItemValue 9 1 = 20

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3

SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3

SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20%

}

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